L_SpherizeBitmap

#include "l_bitmap.h"

L_INT EXT_FUNCTION L_SpherizeBitmap(pBitmap, nValue, CenterPt, crFill, uFlags)

pBITMAPHANDLE pBitmap;

/* pointer to the bitmap handle */

L_INT nValue;

/* stretch amount */

POINT CenterPt;

/* sphere center */

COLORREF crFill;

/* fill color */

L_UINT uFlags;

/* flags */

Warps the image around a 3D spherical shape. This function is available in the Raster Pro and above toolkits.

Parameter

Description

pBitmap

Pointer to the bitmap handle that references the bitmap on which to apply the effect.

nValue

Amount of stretching where:

 

Positive values: stretch the central pixels toward the edges.

 

Negative values: stretch the pixels toward the Center.

 

Valid values are range in between –500 and 500.

CenterPt

POINT structure that contains the center of the sphere.

crFill

The COLORREF value that specifies the fill color for any exposed areas.

uFlags

Flags that indicate how to handle exposed areas outside the sphere and inside the sphere. You can use a bitwise OR (|) to specify one flag from each group.

 

The following are the flags that indicate how to handle exposed areas outside the sphere:

 

Value

Meaning

 

FILL_CLR

[0x0000] Fill any exposed areas with crFill.

 

FILL_RPT

[0x0001] Stretch the image edges to fill the exposed area.

 

FILL_NOCHG

[0x0002] Leave the exposed area as is, without changing it.

 

The following are the flags that indicate how to handle exposed areas inside the sphere:

 

Value

Meaning

 

FILL_ROT

[0x0000] Rotate the image inside the sphere pattern.

 

FILL_WOUTROT

[0x0010] Fill exposed sphere pattern center as selected from exposed area process type flag.

 

This flag is ignored if the nValue is negative.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

This function will warp the image as a 3D spherical shape around the specified CenterPt. The center point must be defined inside the bitmap or inside the region, if the bitmap has a region.

If the bitmap has a region, the effect will be applied on the region only.

This function supports 12 and 16-bit grayscale and 48 and 64-bit color images. Support for 12 and 16-bit grayscale and 48 and 64-bit color images is available only in the Document/Medical toolkits.

To update a status bar or detect a user interrupt during execution of this function, refer to L_SetStatusCallback.

This function does not support signed data images. It returns the error code ERROR_SIGNED_DATA_NOT_SUPPORTED if a signed data image is passed to this function.

Required DLLs and Libraries

LTIMG

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Windows 95 / 98 / Me, Windows 2000 / XP.

See Also

Functions:

L_AddBitmapNoise, L_EmbossBitmap, L_MosaicBitmap, L_MotionBlurBitmap, L_OilifyBitmap, L_PosterizeBitmap, L_RemoveRedeyeBitmap, L_SolarizeBitmap, L_UnderlayBitmap, L_BendingBitmap, L_CylindricalBitmap, L_FreeHandShearBitmap, L_FreeHandWaveBitmap, L_PixelateBitmap, L_ImpressionistBitmap, L_PolarBitmap, L_PunchBitmap, L_RadialBlurBitmap, L_RadWaveBitmap, L_RippleBitmap, L_SwirlBitmap, L_WaveBitmap, L_WindBitmap, L_ZoomBlurBitmap, L_ZoomWaveBitmap, L_BumpMapBitmap, L_CubismBitmap, L_DrawStarBitmap, L_DryBitmap, L_FreePlaneBendBitmap, L_FreeRadBendBitmap, L_GlassEffectBitmap, L_GlowFilterBitmap, L_LensFlareBitmap, L_LightBitmap, L_OceanBitmap, L_PlaneBendBitmap, L_PlaneBitmap, L_SampleTargetBitmap, L_TunnelBitmap, L_DlgSpherize, L_BricksTextureBitmap, L_CanvasBitmap, L_CloudsBitmap, L_ColoredBallsBitmap, L_DiffuseGlowBitmap, L_DisplaceMapBitmap, L_FragmentBitmap, L_HalfTonePatternBitmap, L_MaskConvolutionBitmap, L_MosaicTilesBitmap, L_OffsetBitmap, L_PerspectiveBitmap, L_PlasmaFilterBitmap, L_PointillistBitmap, L_RomanMosaicBitmap, L_VignetteBitmap, L_ZigZagBitmap

Topics:

Raster Image Functions: Doing Geometric Transformations

 

Processing an Image

 

Applying Artistic Effects

 

Using Color Values in LEADTOOLS

Example

BITMAPHANDLE LeadBitmap;   /* Bitmap handle for the image */
POINT CenterPt;

/* Load a bitmap at its own bits per pixel  */
L_LoadBitmap
(TEXT("IMAGE3.CMP"), &LeadBitmap, sizeof(BITMAPHANDLE), 0, ORDER_BGR, NULL, NULL);

/* Warp the image around 3D spherical shape around the center of the bitmap */
CenterPt.x  =  LeadBitmap.Width/2;
CenterPt.y  =  LeadBitmap. Height/2;
L_SpherizeBitmap
(&LeadBitmap, 100, CenterPt,  0, FILL_RPT | FILL_WOUTROT);