L_CylindricalBitmap

#include "l_bitmap.h"

L_INT EXT_FUNCTION L_CylindricalBitmap (pBitmap, nValue, uType)

pBITMAPHANDLE pBitmap;

/* pointer to the bitmap handle */

L_INT nValue;

/* stretch amount */

L_UINT uType;

/* cylinder type */

Warps the bitmap around a cylinder. This function is available in the Raster Pro and above toolkits.

Parameter

Description

pBitmap

Pointer to the bitmap handle that references the bitmap on which to apply the effect.

nValue

Amount of stretching where:

 

Positive values: stretch the pixels toward the bitmap edges depending on the type of cylinder.

 

Negative values: stretch the pixels toward the central line of the cylinder.

 

The valid range is from –100 to 100.

uType

A value that indicates the cylinder shape. Possible values are:

 

Value

Meaning

 

CYL_HORZ

[0x0000] Stretch the pixels along the vertical plane (horizontal cylinder).

 

CYL_VERT

[0x0001] Stretch the pixels along the horizontal plane (vertical cylinder).

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

If the bitmap has a region, the effect will be applied only to the region.

This function supports 12 and 16-bit grayscale and 48 and 64-bit color images. Support for 12 and 16-bit grayscale and 48 and 64-bit color images is available only in the Document/Medical toolkits.

To update a status bar or detect a user interrupt during execution of this function, refer to L_SetStatusCallback.

This function does not support signed data images. It returns the error code ERROR_SIGNED_DATA_NOT_SUPPORTED if a signed data image is passed to this function.

Required DLLs and Libraries

LTIMG

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Windows 95 / 98 / Me, Windows 2000 / XP.

See Also

Functions:

L_AddBitmapNoise, L_EmbossBitmap, L_MosaicBitmap, L_MotionBlurBitmap, L_OilifyBitmap, L_PosterizeBitmap, L_RemoveRedeyeBitmap, L_SolarizeBitmap, L_UnderlayBitmap, L_BendingBitmap, L_FreeHandShearBitmap, L_FreeHandWaveBitmap, L_ImpressionistBitmap, L_PixelateBitmap, L_PolarBitmap, L_PunchBitmap, L_RadialBlurBitmap, L_RadWaveBitmap, L_RippleBitmap, L_SpherizeBitmap, L_SwirlBitmap, L_WaveBitmap, L_WindBitmap, L_ZoomBlurBitmap, L_ZoomWaveBitmap, L_BumpMapBitmap, L_CubismBitmap, L_DrawStarBitmap, L_DryBitmap, L_FreePlaneBendBitmap, L_FreeRadBendBitmap, L_GlassEffectBitmap, L_GlowFilterBitmap, L_LensFlareBitmap, L_LightBitmap, L_OceanBitmap, L_PlaneBendBitmap, L_PlaneBitmap, L_SampleTargetBitmap, L_TunnelBitmap, L_BricksTextureBitmap, L_CanvasBitmap, L_CloudsBitmap, L_ColoredBallsBitmap, L_DiffuseGlowBitmap, L_DisplaceMapBitmap, L_FragmentBitmap, L_HalfTonePatternBitmap, L_MaskConvolutionBitmap, L_MosaicTilesBitmap, L_OffsetBitmap, L_PerspectiveBitmap, L_PlasmaFilterBitmap, L_PointillistBitmap, L_RomanMosaicBitmap, L_VignetteBitmap, L_ZigZagBitmap

Topics:

Raster Image Functions: Doing Geometric Transformations

 

Processing an Image

 

Applying Artistic Effects

Example

BITMAPHANDLE LeadBitmap;   /* Bitmap handle for the image */

/* Load a bitmap at its own bits per pixel  */
L_LoadBitmap(TEXT("IMAGE3.CMP"), &LeadBitmap, sizeof(BITMAPHANDLE), 24, ORDER_BGR, NULL, NULL);
/* Warp the image to horizontal cylinder shape*/
L_CylindricalBitmap 
(&LeadBitmap, 100, CYL_HORZ);