L_RippleBitmap

#include "l_bitmap.h"

L_INT EXT_FUNCTION L_RippleBitmap (pBitmap, uAmplitude, uFrequency, nPhase, uAttenuation, CenterPt, crFill, uFlag)

pBITMAPHANDLE pBitmap;

/* pointer to the bitmap handle */

L_UINT uAmplitude;

/* wave's magnitude */

L_UINT uFrequency;

/* number of repeated waves */

L_INT nPhase;

/* wave phase shift */

L_UINT uAttenuation;

/* amplitude decay rate */

POINT CenterPt;

/* effect center */

COLORREF crFill;

/* color value */

L_UINT uFlag;

/* flag */

Warps the image in concentric rings. This function is available in the Raster Pro and above toolkits.

Parameter

Description

pBitmap

Pointer to the bitmap handle that references the bitmap on which to apply the effect.

uAmplitude

Wave magnitude(amount of displacement).

uFrequency

Number of repeated waves along the radial line.

nPhase

Wave phase shift, in hundredths of degrees. The valid range is from –36000 to 36000 (The value in degrees is nPhase divided by 100).

uAttenuation

Attenuation value. The attenuation value indicates how rapidly the wave amplitude decays as the wave travels along the radial line. The values range from 0 - 1000.

CenterPt

POINT structure that contains the center of the Ripple wave.

crFill

The COLORREF value that specifies the fill color for any exposed areas. You can specify a COLORREF value, such as the return value of the Windows RGB macro, or you can use the PALETTEINDEX macro to specify a palette color.

uFlag

Flag that indicates how to handle exposed areas. Possible values are:

 

Value

Meaning

 

FILL_CLR

[0x0000] Fill any exposed areas with crFill.

 

FILL_RPT

[0x0001] Stretch the image edges to fill the exposed area.

 

FILL_NOCHG

[0x0002] Leave the exposed area as is, without changing it.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

This function will warp the image as a series of rings radiating out from the CenterPt. The center point must be defined inside the bitmap or inside the region, if the bitmap has a region.

If the bitmap has a region, the effect will be applied on the region only.

This function supports 12 and 16-bit grayscale and 48 and 64-bit color images. Support for 12 and 16-bit grayscale and 48 and 64-bit color images is available only in the Document/Medical toolkits.

To update a status bar or detect a user interrupt during execution of this function, refer to L_SetStatusCallback.

This function does not support signed data images. It returns the error code ERROR_SIGNED_DATA_NOT_SUPPORTED if a signed data image is passed to this function.

Required DLLs and Libraries

LTIMG

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Windows 95 / 98 / Me, Windows 2000 / XP.

See Also

Functions:

L_AddBitmapNoise, L_EmbossBitmap, L_MosaicBitmap, L_MotionBlurBitmap, L_OilifyBitmap, L_PosterizeBitmap, L_RemoveRedeyeBitmap, L_SolarizeBitmap, L_UnderlayBitmap, L_BendingBitmap, L_CylindricalBitmap, L_FreeHandShearBitmap, L_FreeHandWaveBitmap, L_PixelateBitmap, L_ImpressionistBitmap, L_PolarBitmap, L_PunchBitmap, L_RadialBlurBitmap, L_RadWaveBitmap, L_SpherizeBitmap, L_SwirlBitmap, L_WaveBitmap, L_WindBitmap, L_ZoomBlurBitmap, L_ZoomWaveBitmap, L_BumpMapBitmap, L_CubismBitmap, L_DrawStarBitmap, L_DryBitmap, L_FreePlaneBendBitmap, L_FreeRadBendBitmap, L_GlassEffectBitmap, L_GlowFilterBitmap, L_LensFlareBitmap, L_LightBitmap, L_OceanBitmap, L_PlaneBendBitmap, L_PlaneBitmap, L_SampleTargetBitmap, L_TunnelBitmap, L_DlgRippler, L_BricksTextureBitmap, L_CanvasBitmap, L_CloudsBitmap, L_ColoredBallsBitmap, L_DiffuseGlowBitmap, L_DisplaceMapBitmap, L_FragmentBitmap, L_HalfTonePatternBitmap, L_MaskConvolutionBitmap, L_MosaicTilesBitmap, L_OffsetBitmap, L_PerspectiveBitmap, L_PlasmaFilterBitmap, L_PointillistBitmap, L_RomanMosaicBitmap, L_VignetteBitmap, L_ZigZagBitmap

Topics:

Raster Image Functions: Doing Geometric Transformations

 

Processing an Image

 

Applying Artistic Effects

 

Using Color Values in LEADTOOLS

Example

BITMAPHANDLE LeadBitmap;   /* Bitmap handle for the image */
POINT CenterPt;

/* Load a bitmap at its own bits per pixel  */
L_LoadBitmap
(TEXT("IMAGE3.CMP"), &LeadBitmap, sizeof(BITMAPHANDLE), 0, ORDER_BGR, NULL, NULL);

/* Ripple bitmap*/
CenterPt.x  =  LeadBitmap.Width/2;
CenterPt.y  =  LeadBitmap. Height/2; 
L_RippleBitmap 
(&LeadBitmap, 20, 10, 0, 0, CenterPt, 0, FILL_RPT);