LVectorLayer::AddObject

#include "ltwrappr.h"

virtual L_INT LVectorBase::AddObject(pVectorObject);

LVectorObject * pVectorObject;

pointer to the vector object to add

Adds a new vector object to the class object's layer. This function is available in the LEADTOOLS Vector Imaging Pro Toolkit.

Parameter

Description

pVectorObject

Pointer to an LVectorObject object that references the vector object to add.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

To use this function, declare an object from one of the classes derived from LVectorObject and pass the address of this object as the first argument. The classes derived from LVectorObject are:

LVectorArc

LVectorChord

LVectorCircle

LVectorClone

LVectorEllipse

LVectorLine

LVectorPie

LVectorPolybezier

LVectorPolydraw

LVectorPolygon

LVectorPolyline

LVectorRaster

LVectorRectangle

LVectorText

LVectorVertex

LVectorSpline

LVectorHPolyBezier

Required DLLs and Libraries

LVKRN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

See Also

Functions:

Class Members

Topics:

Working with Vector Objects

Example

This example will add a new red line to the Active Layer LVectorBase object.

L_INT LVectorLayer__AddObjectExample(HWND hWnd, LVectorBase *pVector) 
{ 
   UNREFERENCED_PARAMETER(hWnd); 
   L_INT       nRet; 
   VECTORLINE  Line; 
   //Create Line Object 
   Line.Point[ 0 ].x = 50.0; 
   Line.Point[ 0 ].y = 50.0; 
   Line.Point[ 0 ].z =  0.0; 
   Line.Point[ 1 ].x =  70.0; 
   Line.Point[ 1 ].y =  50.0; 
   Line.Point[ 1 ].z =   0.0; 
   Line.Pen.nSize = sizeof( VECTORPEN ); 
   Line.Pen.bExtPen = FALSE; 
   Line.Pen.NewPen.LogPen.lopnStyle = PS_SOLID; 
   Line.Pen.NewPen.LogPen.lopnWidth.x = 10; 
   Line.Pen.NewPen.LogPen.lopnWidth.y = 10; 
   Line.Pen.NewPen.LogPen.lopnColor = RGB(255,0,0); 
   LVectorLine VectorLine(&Line); 
   // add to current active layer 
   LVectorLayer VectorLayer; 
   nRet = pVector->GetActiveLayer(&VectorLayer); 
   if(nRet != SUCCESS) 
      return nRet; 
   nRet = VectorLayer.AddObject(&VectorLine ); 
   if(nRet != SUCCESS) 
      return nRet; 
   //LVectorLine destructor called when VectorLine goes out of scope 
   return SUCCESS; 
} 

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