LVectorBase::GetActiveLayer

#include "ltwrappr.h"

virtual L_INT LVectorBase::GetActiveLayer(pVectorLayer);

LVectorLayer * pVectorLayer;

pointer to vector layer object

Gets the active layer inside the class object's vector.

Parameter

Description

pVectorLayer

Pointer to an LVectorLayer object to be updated with the active layer.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

Some functions will use the active layer when NULL is passed for a pLVectorLayer parameter. This makes it easier to work with the toolkit when layers are not needed.

Required DLLs and Libraries

LVKRN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

See Also

Functions:

LVectorBase::SetActiveLayer.

Topics:

Working with Vector Layers

Example

#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileName 
// This example copies all objects from the active layer of the vector source 
// to the destination vector (active layer) 
class LMyVectorLayer1: public LVectorLayer 
{ 
public: 
   LVectorBase *m_pVectorDst; 
public: 
   LMyVectorLayer1() {}; 
   virtual ~LMyVectorLayer1(){}; 
   virtual L_INT EnumObjectsCallBackGAL(pVECTORHANDLE pVector, pVECTOROBJECT pObject); 
}; 
L_INT LMyVectorLayer1::EnumObjectsCallBackGAL(pVECTORHANDLE pVector, pVECTOROBJECT pObject) 
{ 
   LVectorBase   VectorBase(pVector); 
   LVectorObject VectorObject(pObject, &VectorBase); 
   m_pVectorDst->CopyObject(&VectorObject); 
   VectorBase.SetHandle(NULL, FALSE); 
   return SUCCESS ; 
} 
L_INT LVectorBase__GetActiveLayerExample(HWND hWnd, LVectorBase *pVectorDst) 
{ 
   UNREFERENCED_PARAMETER(hWnd); 
   //Load a source vector 
   L_INT       nRet; 
   LVectorBase VectorSrc; 
   nRet = VectorSrc.Load(MAKE_IMAGE_PATH(TEXT("random.dxf"))); 
   if(nRet != SUCCESS) 
      return nRet; 
   //Get the active layer of source 
   LMyVectorLayer1  VectorLayer; 
   nRet = VectorSrc.GetActiveLayer(&VectorLayer); 
   if(nRet != SUCCESS) 
      return nRet; 
   //Set the destination vector where objects from source will be copied 
   VectorLayer.m_pVectorDst = pVectorDst; 
   //Enumerate all objects in Active layer (and copy to destination vector) 
   nRet = VectorLayer.EnumObjects(); 
   if(nRet != SUCCESS) 
      return nRet; 
   return SUCCESS; 
} 

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