LVectorDialog::IsNoDuplicateEnabled

#include "ltwrappr.h"

L_BOOL LVectorDialog::IsNoDuplicateEnabled() const;

Indicates whether to allow duplicate layer names within the same vector.

Returns

TRUE

Do not allow duplicate layer names in a vector.

FALSE

Allow duplicate layer names in a vector.

Comments

This function returns the value of the internal setting that indicates whether to allow duplicate layer names within the same vector.

Required DLLs and Libraries

LVKRN
LVDLG
LTFIL

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

See Also

Functions:

LVectorDialog::EnableNoDuplicate, Class Members

Topics:

Vector Images: Vector Dialogs

Example

This example will call the DoModalVectorNewLayer() dialog, and return the selected values Will not allow creation of duplicate layers.

L_INT LVectorDialog__IsNoDuplicateEnabledExample(HWND hWnd, LVectorBase *pVector) 
{ 
   L_INT          nRet; 
   LVectorDialog  VectorDlg; 
   VectorDlg.SetVector(pVector); 
   VectorDlg.EnableAutoProcess(); 
   if (VectorDlg.IsNoDuplicateEnabled() == FALSE) 
   { 
      MessageBox(hWnd, TEXT("Setting the 'No Duplicate Flag'"), TEXT(""), MB_OK); 
   } 
   VectorDlg.EnableNoDuplicate(); 
   L_BOOL bActiveLayer = TRUE; 
   LVectorLayer VectorLayer; 
   nRet = VectorDlg.DoModalVectorNewLayer(hWnd, &VectorLayer, &bActiveLayer); 
   if (nRet == SUCCESS) 
   { 
      L_TCHAR           szMsg[200]; 
      VECTORLAYERDESC   Desc; 
      nRet = VectorLayer.GetLayerDesc(&Desc); 
      if(nRet != SUCCESS) 
         return nRet; 
      wsprintf(szMsg, TEXT("New Layer\nName[%s]\nVisible[%d]\nLocked[%d]"), 
      Desc.szName, 
      Desc.bVisible, 
      Desc.bLocked 
      ); 
      MessageBox(hWnd, szMsg, TEXT(""), MB_OK); 
   } 
   else 
      return nRet; 
   return SUCCESS; 
} 

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