LVectorBase::AttachToWindow

#include "ltwrappr.h"

virtual L_INT LVectorBase::AttachToWindow(hWnd, dwFlags=VECTOR_ENGINE_DOUBLEBUFFER)

HWND hWnd;

window handle

L_UINT32 dwFlags;

flags

Attaches a vector handle to a window.

Parameter Description
hWnd Handle of the window to which the vector handle will be attached.
dwFlags Flags that modify the vector engine. Possible values are:
  Value Meaning
  VECTOR_ENGINE_DOUBLEBUFFER Use double buffering for flicker-free screen updates.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

This function will attach a vector handle to a window handle. All subsequent changes to the vector image will be reflected on the window.

Note: When you copy one vector to another using LVectorBase::Copy, and the source vector is attached to a window, the destination vector will NOT be attached to the same window automatically.

You can draw on the surface of any window using LVectorBase::Paint, but to use double buffering, you must attach the vector handle to a window.

Required DLLs and Libraries

LVKRN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Help Version 19.0.2017.10.27
Products | Support | Contact Us | Copyright Notices
© 1991-2017 LEAD Technologies, Inc. All Rights Reserved.
LEADTOOLS Vector C++ Class Library Help