#include "ltwrappr.h"
virtual L_INT LVectorBase::SetRotation(pRotation, pOrigin=NULL, dwFlags=0)
const pVECTORPOINT pRotation; |
pointer to a vector point |
const pVECTORPOINT pOrigin; |
pointer to a vector point |
L_UINT32 dwFlags; |
flag that indicates which objects to rotate |
Rotates all or part of the specified vectored image
Parameter | Description | |
pRotation | Pointer to a VECTORPOINT structure that contains the rotation values for each axis. The rotation values are in degrees. | |
pOrigin | Pointer to a VECTORPOINT structure that contains the center of rotation. If pOrigin is NULL, the center of rotation is the accumulative center of the objects to be rotated. | |
dwFlags | Flag that indicates which objects to rotate. Possible values are: | |
Value | Meaning | |
0 | Rotate all objects. | |
VECTOR_FLAGS_SELECTED_ONLY | Rotate only the currently selected objects within the vector handle. |
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Rotates all or part of the specified vector image based on the rotation values in pRotation.
The rotation values may be retrieved using LVectorBase::GetRotation.
Note: When you rotate a certain object, it may or may not affect other unselected objects sharing vertices with the selected object. This depends on the current bind vertices mode set by LVectorBase::SetBindVerticesMode.
Note for DirectX:, You cannot select objects or enumerate them.
Required DLLs and Libraries
LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
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