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TunnelCommandBitmapEffect Class
See Also  Members   Example 
Leadtools.Windows.Media.Effects.SpecialEffects Namespace : TunnelCommandBitmapEffect Class





Places the image inside a tunnel along the Z-axis.

Syntax

Visual Basic (Declaration) 
Public Class TunnelCommandBitmapEffect 
   Inherits RasterCommandBitmapEffect
Visual Basic (Usage)Copy Code
Dim instance As TunnelCommandBitmapEffect
C# 
public class TunnelCommandBitmapEffect : RasterCommandBitmapEffect 
C++/CLI 
public ref class TunnelCommandBitmapEffect : public RasterCommandBitmapEffect 
XAML Property Element Usage 

TunnelCommandBitmapEffect ...

XAML Property Element Usage 

TunnelCommandBitmapEffect ...

Example

Run the TunnelCommandBitmapEffect on an image.

Visual BasicCopy Code
Public Sub TunnelCommandBitmapEffectExample(ByVal element As FrameworkElement)
   Dim effect As TunnelCommandBitmapEffect = New TunnelCommandBitmapEffect()
   effect.ZValue = 0
   effect.Distance = CInt(element.ActualHeight)
   effect.Radius = CInt(element.ActualWidth / 2)
   effect.Repeat = -1
   effect.RotationOffset = 0
   effect.Stretch = 25
   effect.StartBright = 0
   effect.EndBright = 100
   effect.BrightLength = 20000
   effect.BrightColor = System.Windows.Media.Color.FromRgb(255, 255, 255)
   effect.FillColor = System.Windows.Media.Color.FromRgb(0, 0, 0)
   effect.Flags = TunnelCommandBitmapEffectsFlags.WidthAxis Or TunnelCommandBitmapEffectsFlags.Color
   effect.CenterPoint = New System.Windows.Point((CInt(element.ActualWidth) / 2), (CInt(element.ActualHeight) / 2))
   element.BitmapEffect = effect

   Dim storyboard As Storyboard = New Storyboard()

   Dim animation1 As Int32Animation = New Int32Animation()
   animation1.From = 100
   animation1.To = 720
   animation1.Duration = New Duration(TimeSpan.Parse("0:0:5"))
   animation1.RepeatBehavior = RepeatBehavior.Forever
   animation1.AutoReverse = True

   storyboard.SetTargetName(animation1, "AnimatedBitmapEffect")
   storyboard.SetTargetProperty(animation1, New PropertyPath(TunnelCommandBitmapEffect.DistanceProperty))
   element.RegisterName("AnimatedBitmapEffect", effect)
   storyboard.Children.Add(animation1)

   storyboard.Begin(element)
End Sub
C#Copy Code
public void TunnelCommandBitmapEffectExample(FrameworkElement element) 

   TunnelCommandBitmapEffect effect = new TunnelCommandBitmapEffect(); 
   effect.ZValue = 0; 
   effect.Distance = (int)element.ActualHeight; 
   effect.Radius = (int)element.ActualWidth / 2; 
   effect.Repeat = -1; 
   effect.RotationOffset = 0; 
   effect.Stretch = 25; 
   effect.StartBright = 0; 
   effect.EndBright = 100; 
   effect.BrightLength = 20000; 
   effect.BrightColor = System.Windows.Media.Color.FromRgb(255, 255, 255); 
   effect.FillColor = System.Windows.Media.Color.FromRgb(0, 0, 0); 
   effect.Flags = TunnelCommandBitmapEffectsFlags.WidthAxis | TunnelCommandBitmapEffectsFlags.Color; 
   effect.CenterPoint = new System.Windows.Point(((int)element.ActualWidth / 2), ((int)element.ActualHeight / 2)); 
   element.BitmapEffect = effect; 
 
   Storyboard storyboard = new Storyboard(); 
 
   Int32Animation animation1 = new Int32Animation(); 
   animation1.From = 100; 
   animation1.To = 720; 
   animation1.Duration = new Duration(TimeSpan.Parse("0:0:5")); 
   animation1.RepeatBehavior = RepeatBehavior.Forever; 
   animation1.AutoReverse = true; 
 
   Storyboard.SetTargetName(animation1, "AnimatedBitmapEffect"); 
   Storyboard.SetTargetProperty(animation1, new PropertyPath(TunnelCommandBitmapEffect.DistanceProperty)); 
   element.RegisterName("AnimatedBitmapEffect", effect); 
   storyboard.Children.Add(animation1); 
 
   storyboard.Begin(element); 
}
XAMLCopy Code
<Page Title="CSAnimateEffect" Height="391" Width="300" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:lteffects="clr-namespace:Leadtools.Windows.Media.Effects.SpecialEffects;assembly=Leadtools.Windows.Media.Effects"> 
  <Grid> 
    <Image Margin="10,10,10,10" HorizontalAlignment="Center" VerticalAlignment="Center" Source="C:\Program Files\LEAD Technologies, Inc\LEADTOOLS 16\Images\slave.jpg"> 
      <Image.BitmapEffect> 
        <lteffects:TunnelCommandBitmapEffect x:Name="AnimatedBitmapEffect" BrightLength="20000" CenterPoint="140, 105" Distance="300" FillColor="White" StartBright="0" EndBright="100" Flags="WidthAxis, Color" Radius="200" Repeat="10" Stretch="25" ZValue="0" /> 
      </Image.BitmapEffect> 
      <Image.Triggers> 
        <EventTrigger RoutedEvent="Image.Loaded"> 
          <BeginStoryboard> 
            <Storyboard> 
              <Int32Animation Storyboard.TargetName="AnimatedBitmapEffect" Storyboard.TargetProperty="Distance" From="100" To="720" Duration="0:0:5" RepeatBehavior="Forever" AutoReverse="true" /> 
            </Storyboard> 
          </BeginStoryboard> 
        </EventTrigger> 
      </Image.Triggers> 
    </Image> 
  </Grid> 
</Page>

Remarks

  • This command shows the effect of placing images on tunnels along the Z-axis and bending them toward a specific point. These images may be placed above, below, to the left or to the right of the Z-axis. An external light source of the specified color and brightness may be shined on the images. The brightness may vary along the z-axis according to the BrightLength value.
  • Changing the camera center point, the rotation angle and the viewing screen Z-offset will simulate moving along the axis.
  • For an example, see the following figure:

    The following figure shows the same image, after the effect has been applied:

    To obtain this effect, the following settings were used with the command:
    1. CenterPoint = new Point(320, 256)
    2. ZValue = 0
    3. Distance = 200
    4. Radius = 200
    5. Repeat = -1
    6. RotationOffset = 75
    7. Stretch = 25
    8. StartBright = 0
    9. EndBright = 100
    10. BrightLength = 45
    11. BrightColor = FromRgb(255, 255, 255)
    12. FillColor = FromRgb(255, 255, 255)
    13. Flags = TunnelCommandBitmapEffectsFlags.WidthAxis | TunnelCommandBitmapEffectsFlags.Color
  • This command does not support signed data images.

Inheritance Hierarchy

System.Object
   System.Windows.Threading.DispatcherObject
      System.Windows.DependencyObject
         System.Windows.Freezable
            System.Windows.Media.Animation.Animatable
               System.Windows.Media.Effects.BitmapEffect
                  Leadtools.Windows.Media.Effects.RasterCommandBitmapEffect
                     Leadtools.Windows.Media.Effects.SpecialEffects.TunnelCommandBitmapEffect

Requirements

Target Platforms: Microsoft .NET Framework 3.0, Windows XP, Windows Vista, Windows Server 2003 family, Windows Server 2008 family

See Also

Reference

TunnelCommandBitmapEffect Members
Leadtools.Windows.Media.Effects.SpecialEffects Namespace
AddNoiseCommandBitmapEffect Class
EmbossCommandBitmapEffect Class
MosaicCommandBitmapEffect Class
MotionBlurCommandBitmapEffect Class
OilifyCommandBitmapEffect Class
PosterizeCommandBitmapEffect Class
SolarizeCommandBitmapEffect Class
CubismCommandBitmapEffect Class
DrawStarCommandBitmapEffect Class
GlowCommandBitmapEffect Class
FreePlaneBendCommandBitmapEffect Class
DryCommandBitmapEffect Class
OceanCommandBitmapEffect Class
GlassEffectCommandBitmapEffect Class
LensFlareCommandBitmapEffect Class
FreeRadialBendCommandBitmapEffect Class
PlaneBendCommandBitmapEffect Class
PlaneCommandBitmapEffect Class
SampleTargetCommandBitmapEffect Class
BendCommandBitmapEffect Class
CylinderCommandBitmapEffect Class
FreeHandShearCommandBitmapEffect Class
FreeHandWaveCommandBitmapEffect Class
ImpressionistCommandBitmapEffect Class
PixelateCommandBitmapEffect Class
PolarCommandBitmapEffect Class
RadialBlurCommandBitmapEffect Class
RadialWaveCommandBitmapEffect Class
RippleCommandBitmapEffect Class
SphereCommandBitmapEffect Class
SwirlCommandBitmapEffect Class
WaveCommandBitmapEffect Class
WindCommandBitmapEffect Class
ZoomBlurCommandBitmapEffect Class
ZoomWaveCommandBitmapEffect Class
BricksTextureCommandBitmapEffect Class
CloudsCommandBitmapEffect Class
ColoredBallsCommandBitmapEffect Class
DiffuseGlowCommandBitmapEffect Class
FragmentCommandBitmapEffect Class
HalfTonePatternCommandBitmapEffect Class
MaskConvolutionCommandBitmapEffect Class
MosaicTilesCommandBitmapEffect Class
PerspectiveCommandBitmapEffect Class
PlasmaCommandBitmapEffect Class
PointillistCommandBitmapEffect Class
RomanMosaicCommandBitmapEffect Class
VignnetCommandBitmapEffect Class
ZigZagCommandBitmapEffect Class
AdjustTintCommandBitmapEffect Class
ColorHalftoneCommandBitmapEffect Class