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DrawStarCommandBitmapEffect Class
See Also  Members   Example 
Leadtools.Windows.Media.Effects.SpecialEffects Namespace : DrawStarCommandBitmapEffect Class





Draws a star on the image.

Syntax

Visual Basic (Declaration) 
Public Class DrawStarCommandBitmapEffect 
   Inherits RasterCommandBitmapEffect
Visual Basic (Usage)Copy Code
Dim instance As DrawStarCommandBitmapEffect
C# 
public class DrawStarCommandBitmapEffect : RasterCommandBitmapEffect 
C++/CLI 
public ref class DrawStarCommandBitmapEffect : public RasterCommandBitmapEffect 
XAML Property Element Usage 

DrawStarCommandBitmapEffect ...

XAML Property Element Usage 

DrawStarCommandBitmapEffect ...

Example

Visual BasicCopy Code
Public Sub DrawStarCommandBitmapEffectExample(ByVal element As FrameworkElement)

   ' Initialize Effect
   Dim effect As DrawStarCommandBitmapEffect = New DrawStarCommandBitmapEffect()
   effect.Spoke = 35
   effect.HoleSize = 70
   effect.Phase = 0
   effect.Angle = 0
   effect.DistanceOpacity = 0
   effect.SpokeDivision = 40
   effect.AngleOpacity = 100
   effect.BorderOpacity = 100
   effect.LowerColorFill = System.Windows.Media.Color.FromRgb(185, 95, 0)
   effect.UpperColorFill = System.Windows.Media.Color.FromRgb(0, 0, 255)
   effect.Opacity = 80
   effect.Flags = DrawStarCommandBitmapEffectsFlags.Inside
   effect.StarWidth = CInt(element.ActualWidth / 2)
   effect.StarHeight = CInt(element.ActualHeight / 2)
   effect.CenterPoint = New System.Windows.Point(CInt(element.ActualWidth / 2), CInt(element.ActualHeight / 2))
   element.BitmapEffect = effect
   ' Initialize Animations
   Dim animation1 As PointAnimation = New PointAnimation()
   animation1.From = New System.Windows.Point(0, 0)
   animation1.To = New System.Windows.Point(150, 150)
   animation1.By = New System.Windows.Point(1, 1)
   animation1.Duration = New Duration(TimeSpan.FromSeconds(3.0))
   animation1.AutoReverse = True
   animation1.RepeatBehavior = RepeatBehavior.Forever
   Dim animation2 As Int32Animation = New Int32Animation()
   animation2.From = 1
   animation2.To = 100
   animation2.By = 1
   animation2.Duration = New Duration(TimeSpan.FromSeconds(5.0))
   animation2.AutoReverse = True
   animation2.RepeatBehavior = RepeatBehavior.Forever

   ' Initialize and run Storyboard
   Dim storyboard As Storyboard = New Storyboard()
   storyboard.SetTargetName(animation1, "AnimatedBitmapEffect")
   storyboard.SetTargetProperty(animation1, New PropertyPath(DrawStarCommandBitmapEffect.CenterPointProperty))
   element.RegisterName("AnimatedBitmapEffect", effect)
   storyboard.Children.Add(animation1)
   storyboard.SetTargetName(animation2, "AnimatedBitmapEffect")
   storyboard.SetTargetProperty(animation2, New PropertyPath(DrawStarCommandBitmapEffect.HoleSizeProperty))
   element.RegisterName("AnimatedBitmapEffect", effect)
   storyboard.Children.Add(animation2)

   storyboard.Begin(element)
End Sub
C#Copy Code
public void DrawStarCommandBitmapEffectExample(FrameworkElement element) 

 
   // Initialize Effect 
   DrawStarCommandBitmapEffect effect = new DrawStarCommandBitmapEffect(); 
   effect.Spoke = 35; 
   effect.HoleSize = 70; 
   effect.Phase = 0; 
   effect.Angle = 0; 
   effect.DistanceOpacity = 0; 
   effect.SpokeDivision = 40; 
   effect.AngleOpacity = 100; 
   effect.BorderOpacity = 100; 
   effect.LowerColorFill = System.Windows.Media.Color.FromRgb(185, 95, 0); 
   effect.UpperColorFill = System.Windows.Media.Color.FromRgb(0, 0, 255); 
   effect.Opacity = 80; 
   effect.Flags = DrawStarCommandBitmapEffectsFlags.Inside; 
   effect.StarWidth = (int)element.ActualWidth / 2; 
   effect.StarHeight = (int)element.ActualHeight / 2; 
   effect.CenterPoint = new System.Windows.Point((int)(element.ActualWidth / 2), (int)(element.ActualHeight / 2)); 
   element.BitmapEffect = effect; 
 
   // Initialize Animations 
   PointAnimation animation1 = new PointAnimation(); 
   animation1.From = new Point(0, 0); 
   animation1.To = new Point(150, 150); 
   animation1.By = new Point(1, 1); 
   animation1.Duration = new Duration(TimeSpan.FromSeconds(3.0)); 
   animation1.AutoReverse = true; 
   animation1.RepeatBehavior = RepeatBehavior.Forever; 
   Int32Animation animation2 = new Int32Animation(); 
   animation2.From = 1; 
   animation2.To = 100; 
   animation2.By = 1; 
   animation2.Duration = new Duration(TimeSpan.FromSeconds(5.0)); 
   animation2.AutoReverse = true; 
   animation2.RepeatBehavior = RepeatBehavior.Forever; 
 
   // Initialize and run Storyboard 
   Storyboard storyboard = new Storyboard(); 
   Storyboard.SetTargetName(animation1, "AnimatedBitmapEffect"); 
   Storyboard.SetTargetProperty(animation1, new PropertyPath(DrawStarCommandBitmapEffect.CenterPointProperty)); 
   element.RegisterName("AnimatedBitmapEffect", effect); 
   storyboard.Children.Add(animation1); 
   Storyboard.SetTargetName(animation2, "AnimatedBitmapEffect"); 
   Storyboard.SetTargetProperty(animation2, new PropertyPath(DrawStarCommandBitmapEffect.HoleSizeProperty)); 
   element.RegisterName("AnimatedBitmapEffect", effect); 
   storyboard.Children.Add(animation2); 
 
   storyboard.Begin(element); 
}
XAMLCopy Code
<Page Title="CSAnimateEffect" Height="391" Width="300" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:lteffects="clr-namespace:Leadtools.Windows.Media.Effects.SpecialEffects;assembly=Leadtools.Windows.Media.Effects"> 
  <Grid> 
    <Image Margin="10,10,10,10" HorizontalAlignment="Center" VerticalAlignment="Center" Source="C:\Program Files\LEAD Technologies, Inc\LEADTOOLS 16\Images\slave.jpg"> 
      <Image.BitmapEffect> 
        <lteffects:DrawStarCommandBitmapEffect x:Name="MyBitmapEffect" DistanceOpacity="100" Spoke="10" StarHeight="50" StarWidth="50" /> 
      </Image.BitmapEffect> 
      <Image.Triggers> 
        <EventTrigger RoutedEvent="Image.Loaded"> 
          <BeginStoryboard> 
            <Storyboard> 
              <PointAnimation Storyboard.TargetName="MyBitmapEffect" Storyboard.TargetProperty="CenterPoint" From="0,0" To="150,150" Duration="0:0:3" RepeatBehavior="Forever" AutoReverse="True" /> 
              <Int32Animation Storyboard.TargetName="MyBitmapEffect" Storyboard.TargetProperty="HoleSize" From="1" To="100" Duration="0:0:5" RepeatBehavior="Forever" AutoReverse="True" /> 
            </Storyboard> 
          </BeginStoryboard> 
        </EventTrigger> 
      </Image.Triggers> 
    </Image> 
  </Grid> 
</Page>

Remarks

  • This command does not support signed data images.

Inheritance Hierarchy

System.Object
   System.Windows.Threading.DispatcherObject
      System.Windows.DependencyObject
         System.Windows.Freezable
            System.Windows.Media.Animation.Animatable
               System.Windows.Media.Effects.BitmapEffect
                  Leadtools.Windows.Media.Effects.RasterCommandBitmapEffect
                     Leadtools.Windows.Media.Effects.SpecialEffects.DrawStarCommandBitmapEffect

Requirements

Target Platforms: Microsoft .NET Framework 3.0, Windows XP, Windows Vista, Windows Server 2003 family, Windows Server 2008 family

See Also

Reference

DrawStarCommandBitmapEffect Members
Leadtools.Windows.Media.Effects.SpecialEffects Namespace
AddNoiseCommandBitmapEffect Class
EmbossCommandBitmapEffect Class
MosaicCommandBitmapEffect Class
MotionBlurCommandBitmapEffect Class
OilifyCommandBitmapEffect Class
PosterizeCommandBitmapEffect Class
SolarizeCommandBitmapEffect Class
CubismCommandBitmapEffect Class
DryCommandBitmapEffect Class
FreePlaneBendCommandBitmapEffect Class
FreeRadialBendCommandBitmapEffect Class
GlassEffectCommandBitmapEffect Class
GlowCommandBitmapEffect Class
LensFlareCommandBitmapEffect Class
OceanCommandBitmapEffect Class
PlaneBendCommandBitmapEffect Class
PlaneCommandBitmapEffect Class
SampleTargetCommandBitmapEffect Class
TunnelCommandBitmapEffect Class
BendCommandBitmapEffect Class
CylinderCommandBitmapEffect Class
FreeHandShearCommandBitmapEffect Class
FreeHandWaveCommandBitmapEffect Class
ImpressionistCommandBitmapEffect Class
PixelateCommandBitmapEffect Class
PolarCommandBitmapEffect Class
RadialBlurCommandBitmapEffect Class
RadialWaveCommandBitmapEffect Class
RippleCommandBitmapEffect Class
SphereCommandBitmapEffect Class
SwirlCommandBitmapEffect Class
WaveCommandBitmapEffect Class
WindCommandBitmapEffect Class
ZoomBlurCommandBitmapEffect Class
ZoomWaveCommandBitmapEffect Class
BricksTextureCommandBitmapEffect Class
CloudsCommandBitmapEffect Class
ColoredBallsCommandBitmapEffect Class
DiffuseGlowCommandBitmapEffect Class
FragmentCommandBitmapEffect Class
HalfTonePatternCommandBitmapEffect Class
MaskConvolutionCommandBitmapEffect Class
MosaicTilesCommandBitmapEffect Class
PerspectiveCommandBitmapEffect Class
PlasmaCommandBitmapEffect Class
PointillistCommandBitmapEffect Class
RomanMosaicCommandBitmapEffect Class
VignnetCommandBitmapEffect Class
ZigZagCommandBitmapEffect Class
AdjustTintCommandBitmapEffect Class
ColorHalftoneCommandBitmapEffect Class