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FreeHandShearCommandBitmapEffect Class
See Also  Members   Example 
Leadtools.Windows.Media.Effects.SpecialEffects Namespace : FreeHandShearCommandBitmapEffect Class





Shears the image by the wave drawn using the amplitudes array.

Syntax

Visual Basic (Declaration) 
Public Class FreeHandShearCommandBitmapEffect 
   Inherits RasterCommandBitmapEffect
Visual Basic (Usage)Copy Code
Dim instance As FreeHandShearCommandBitmapEffect
C# 
public class FreeHandShearCommandBitmapEffect : RasterCommandBitmapEffect 
C++/CLI 
public ref class FreeHandShearCommandBitmapEffect : public RasterCommandBitmapEffect 
XAML Property Element Usage 

FreeHandShearCommandBitmapEffect ...

XAML Property Element Usage 

FreeHandShearCommandBitmapEffect ...

Example

Visual BasicCopy Code
Public Sub FreeHandShearCommandBitmapEffectExample(ByVal element As FrameworkElement)

   ' Initialize Effect
   Dim effect As FreeHandShearCommandBitmapEffect = New FreeHandShearCommandBitmapEffect()
   effect.Amplitudes = New Integer(12) {0, 3333, 6666, 10000, 6666, 3333, 0, -3333, -6666, -10000, -6666, -3333, 0}

   Dim max As Integer = 0
   For i As Integer = 0 To 12
      If max < effect.Amplitudes(i) Then
         max = effect.Amplitudes(i)
      End If
   Next i

   If max <> 0 Then
      For i As Integer = 0 To 12
         effect.Amplitudes(i) = CInt(1000 * effect.Amplitudes(i) / Math.Abs(max))
      Next i
   End If

   effect.Flags = FreeHandShearCommandBitmapEffectsFlags.NoChange Or FreeHandShearCommandBitmapEffectsFlags.Horizontal
   effect.Scale = 20
   effect.FillColor = System.Windows.Media.Color.FromRgb(0, 0, 0)
   element.BitmapEffect = effect

   ' Initialize Animations
   Dim animation1 As Int32Animation = New Int32Animation()
   animation1.From = 0
   animation1.To = 100
   animation1.By = 1
   animation1.Duration = New Duration(TimeSpan.FromSeconds(2.0))
   animation1.AutoReverse = True
   animation1.RepeatBehavior = RepeatBehavior.Forever

   ' Initialize and run Storyboard
   Dim storyboard As Storyboard = New Storyboard()
   storyboard.SetTargetName(animation1, "AnimatedBitmapEffect")
   storyboard.SetTargetProperty(animation1, New PropertyPath(FreeHandShearCommandBitmapEffect.ScaleProperty))
   element.RegisterName("AnimatedBitmapEffect", effect)
   storyboard.Children.Add(animation1)

   storyboard.Begin(element)
End Sub
C#Copy Code
public void FreeHandShearCommandBitmapEffectExample(FrameworkElement element) 

 
   // Initialize Effect 
   FreeHandShearCommandBitmapEffect effect = new FreeHandShearCommandBitmapEffect(); 
   effect.Amplitudes = new int[] { 0, 3333, 6666, 10000, 6666, 3333, 0, -3333, -6666, -10000, -6666, -3333, 0 }; 
   int max = 0; 
   for (int i = 0; i < 13; i++) 
   { 
      if (max < effect.Amplitudes[i]) 
         max = effect.Amplitudes[i]; 
   } 
 
   if (max != 0) 
   { 
      for (int i = 0; i < 13; i++) 
         effect.Amplitudes[i] = (1000 * effect.Amplitudes[i] / Math.Abs(max)); 
   } 
 
   effect.Flags = FreeHandShearCommandBitmapEffectsFlags.NoChange | FreeHandShearCommandBitmapEffectsFlags.Horizontal; 
   effect.Scale = 20; 
   effect.FillColor = System.Windows.Media.Color.FromRgb(0, 0, 0); 
   element.BitmapEffect = effect; 
 
   // Initialize Animations 
   Int32Animation animation1 = new Int32Animation(); 
   animation1.From = 0; 
   animation1.To = 100; 
   animation1.By = 1; 
   animation1.Duration = new Duration(TimeSpan.FromSeconds(2.0)); 
   animation1.AutoReverse = true; 
   animation1.RepeatBehavior = RepeatBehavior.Forever; 
 
   // Initialize and run Storyboard 
   Storyboard storyboard = new Storyboard(); 
   Storyboard.SetTargetName(animation1, "AnimatedBitmapEffect"); 
   Storyboard.SetTargetProperty(animation1, new PropertyPath(FreeHandShearCommandBitmapEffect.ScaleProperty)); 
   element.RegisterName("AnimatedBitmapEffect", effect); 
   storyboard.Children.Add(animation1); 
 
   storyboard.Begin(element); 
}
XAMLCopy Code
<Page Title="CSAnimateEffect" Height="391" Width="300" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:sys="clr-namespace:System;assembly=mscorlib" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:lteffects="clr-namespace:Leadtools.Windows.Media.Effects.SpecialEffects;assembly=Leadtools.Windows.Media.Effects"> 
  <Grid> 
    <Image Margin="10,10,10,10" HorizontalAlignment="Center" VerticalAlignment="Center" Source="C:\Program Files\LEAD Technologies, Inc\LEADTOOLS 16\Images\slave.jpg"> 
      <Image.BitmapEffect> 
        <lteffects:FreeHandShearCommandBitmapEffect x:Name="MyBitmapEffect"> 
          <lteffects:FreeHandShearCommandBitmapEffect.Amplitudes> 
            <x:Array Type="sys:Int32"> 
              <sys:Int32>0</sys:Int32> 
              <sys:Int32>128</sys:Int32> 
              <sys:Int32>32</sys:Int32> 
              <sys:Int32>256</sys:Int32> 
            </x:Array> 
          </lteffects:FreeHandShearCommandBitmapEffect.Amplitudes> 
        </lteffects:FreeHandShearCommandBitmapEffect> 
      </Image.BitmapEffect> 
      <Image.Triggers> 
        <EventTrigger RoutedEvent="Image.Loaded"> 
          <BeginStoryboard> 
            <Storyboard> 
              <Int32Animation Storyboard.TargetName="MyBitmapEffect" Storyboard.TargetProperty="Scale" From="0" To="100" Duration="0:0:2" RepeatBehavior="Forever" AutoReverse="True" /> 
            </Storyboard> 
          </BeginStoryboard> 
        </EventTrigger> 
      </Image.Triggers> 
    </Image> 
  </Grid> 
</Page>

Remarks

Inheritance Hierarchy

System.Object
   System.Windows.Threading.DispatcherObject
      System.Windows.DependencyObject
         System.Windows.Freezable
            System.Windows.Media.Animation.Animatable
               System.Windows.Media.Effects.BitmapEffect
                  Leadtools.Windows.Media.Effects.RasterCommandBitmapEffect
                     Leadtools.Windows.Media.Effects.SpecialEffects.FreeHandShearCommandBitmapEffect

Requirements

Target Platforms: Microsoft .NET Framework 3.0, Windows XP, Windows Vista, Windows Server 2003 family, Windows Server 2008 family

See Also

Reference

FreeHandShearCommandBitmapEffect Members
Leadtools.Windows.Media.Effects.SpecialEffects Namespace
AddNoiseCommandBitmapEffect Class
EmbossCommandBitmapEffect Class
MosaicCommandBitmapEffect Class
MotionBlurCommandBitmapEffect Class
OilifyCommandBitmapEffect Class
PosterizeCommandBitmapEffect Class
SolarizeCommandBitmapEffect Class
BendCommandBitmapEffect Class
CylinderCommandBitmapEffect Class
FreeHandWaveCommandBitmapEffect Class
ImpressionistCommandBitmapEffect Class
PixelateCommandBitmapEffect Class
PolarCommandBitmapEffect Class
PolarCommandBitmapEffect Class
RadialBlurCommandBitmapEffect Class
RadialWaveCommandBitmapEffect Class
RippleCommandBitmapEffect Class
SphereCommandBitmapEffect Class
SwirlCommandBitmapEffect Class
WaveCommandBitmapEffect Class
WindCommandBitmapEffect Class
ZoomBlurCommandBitmapEffect Class
ZoomWaveCommandBitmapEffect Class
CubismCommandBitmapEffect Class
DrawStarCommandBitmapEffect Class
DryCommandBitmapEffect Class
FreePlaneBendCommandBitmapEffect Class
FreeRadialBendCommandBitmapEffect Class
GlassEffectCommandBitmapEffect Class
GlowCommandBitmapEffect Class
LensFlareCommandBitmapEffect Class
OceanCommandBitmapEffect Class
PlaneBendCommandBitmapEffect Class
PlaneCommandBitmapEffect Class
SampleTargetCommandBitmapEffect Class
TunnelCommandBitmapEffect Class
BricksTextureCommandBitmapEffect Class
CloudsCommandBitmapEffect Class
ColoredBallsCommandBitmapEffect Class
DiffuseGlowCommandBitmapEffect Class
FragmentCommandBitmapEffect Class
HalfTonePatternCommandBitmapEffect Class
MaskConvolutionCommandBitmapEffect Class
MosaicTilesCommandBitmapEffect Class
PerspectiveCommandBitmapEffect Class
PlasmaCommandBitmapEffect Class
PointillistCommandBitmapEffect Class
RomanMosaicCommandBitmapEffect Class
VignnetCommandBitmapEffect Class
ZigZagCommandBitmapEffect Class