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CubismCommandBitmapEffect Class
See Also  Members   Example 
Leadtools.Windows.Media.Effects.Effects Namespace : CubismCommandBitmapEffect Class





Remaps the image into a collection of rotated rectangles (cubic faces) so that it appears to have been created in the Cubist art style.

Syntax

Visual Basic (Declaration) 
Public Class CubismCommandBitmapEffect 
   Inherits RasterCommandBitmapEffect
Visual Basic (Usage)Copy Code
Dim instance As CubismCommandBitmapEffect
C# 
public class CubismCommandBitmapEffect : RasterCommandBitmapEffect 
C++/CLI 
public ref class CubismCommandBitmapEffect : public RasterCommandBitmapEffect 
XAML Property Element Usage 

CubismCommandBitmapEffect ...

XAML Property Element Usage 

CubismCommandBitmapEffect ...

Example

Visual BasicCopy Code
Public Sub CubismCommandBitmapEffectExample(ByVal element As FrameworkElement)

   ' Initialize Effect
   Dim effect As CubismCommandBitmapEffect = New CubismCommandBitmapEffect()
   effect.Space = 30
   effect.Length = 40
   effect.Brightness = 0
   effect.Angle = 0
   effect.FillColor = System.Windows.Media.Color.FromRgb(127, 127, 127)
   effect.Flags = CubismCommandBitmapEffectsFlags.Color Or CubismCommandBitmapEffectsFlags.Square Or CubismCommandBitmapEffectsFlags.Random
   element.BitmapEffect = effect

   '' Initialize Animations
   'Dim animation1 As Int32Animation = New Int32Animation()
   'animation1.From = 10
   'animation1.To = 40
   'animation1.By = 1
   'animation1.Duration = New Duration(TimeSpan.FromSeconds(10.0))
   'animation1.AutoReverse = True
   'animation1.RepeatBehavior = RepeatBehavior.Forever

   '' Initialize and run Storyboard
   'Dim storyboard As Storyboard = New Storyboard()
   'storyboard.SetTargetName(animation1, "AnimatedBitmapEffect")
   'storyboard.SetTargetProperty(animation1, New PropertyPath(CubismCommandBitmapEffect.LengthProperty))
   'element.RegisterName("AnimatedBitmapEffect", effect)
   'storyboard.Children.Add(animation1)

   'storyboard.Begin(element)
End Sub
C#Copy Code
public void CubismCommandBitmapEffectExample(FrameworkElement element) 

 
   // Initialize Effect 
   CubismCommandBitmapEffect effect = new CubismCommandBitmapEffect(); 
   effect.Space = 30; 
   effect.Length = 40; 
   effect.Brightness = 0; 
   effect.Angle = 0; 
   effect.FillColor = System.Windows.Media.Color.FromRgb(127, 127, 127); 
   effect.Flags = CubismCommandBitmapEffectsFlags.Color | CubismCommandBitmapEffectsFlags.Square | CubismCommandBitmapEffectsFlags.Random; 
   element.BitmapEffect = effect; 
 
   //// Initialize Animations 
   //Int32Animation animation1 = new Int32Animation(); 
   //animation1.From = 10; 
   //animation1.To = 40; 
   //animation1.By = 1; 
   //animation1.Duration = new Duration(TimeSpan.FromSeconds(1.0)); 
   //animation1.AutoReverse = true; 
   //animation1.RepeatBehavior = RepeatBehavior.Forever; 
 
   //// Initialize and run Storyboard 
   //Storyboard storyboard = new Storyboard(); 
   //Storyboard.SetTargetName(animation1, "AnimatedBitmapEffect"); 
   //Storyboard.SetTargetProperty(animation1, new PropertyPath(CubismCommandBitmapEffect.LengthProperty)); 
   //element.RegisterName("AnimatedBitmapEffect", effect); 
   //storyboard.Children.Add(animation1); 
 
   //storyboard.Begin(element); 
}
XAMLCopy Code
<Page Title="CSAnimateEffect" Height="391" Width="300" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:lteffects="clr-namespace:Leadtools.Windows.Media.Effects.Effects;assembly=Leadtools.Windows.Media.Effects"> 
  <Grid> 
    <Image Margin="10,10,10,10" HorizontalAlignment="Center" VerticalAlignment="Center" Source="C:\Program Files\LEAD Technologies, Inc\LEADTOOLS 16\Images\slave.jpg"> 
      <Image.BitmapEffect> 
        <lteffects:CubismCommandBitmapEffect x:Name="MyBitmapEffect" Length="20" Space="50" /> 
      </Image.BitmapEffect> 
      <Image.Triggers> 
        <EventTrigger RoutedEvent="Image.Loaded"> 
          <BeginStoryboard> 
            <Storyboard> 
              <Int32Animation Storyboard.TargetName="MyBitmapEffect" Storyboard.TargetProperty="Length" From="10" To="40" Duration="0:0:10" RepeatBehavior="Forever" AutoReverse="True" /> 
            </Storyboard> 
          </BeginStoryboard> 
        </EventTrigger> 
      </Image.Triggers> 
    </Image> 
  </Grid> 
</Page>

Remarks

  • This command remaps the image into a collection of rotated rectangles (cubic faces), producing an image in a Cubist style. For an example, see the following figure:

    The following figure shows the same image, after the effect has been applied:

    To obtain this effect, the following settings were used with the command:
    1. Space = 5
    2. Length = 10
    3. Brightness = 0
    4. Angle = 0
    5. Color = FromRgb(0, 0, 0)
    6. Flags = CubismCommandBitmapEffectsFlags.Background | CubismCommandBitmapEffectsFlags.Random | CubismCommandBitmapEffectsFlags.Rectangle
  • This command does not support signed data images.

Inheritance Hierarchy

System.Object
   System.Windows.Threading.DispatcherObject
      System.Windows.DependencyObject
         System.Windows.Freezable
            System.Windows.Media.Animation.Animatable
               System.Windows.Media.Effects.BitmapEffect
                  Leadtools.Windows.Media.Effects.RasterCommandBitmapEffect
                     Leadtools.Windows.Media.Effects.Effects.CubismCommandBitmapEffect

Requirements

Target Platforms: Microsoft .NET Framework 3.0, Windows XP, Windows Vista, Windows Server 2003 family, Windows Server 2008 family

See Also

Reference

CubismCommandBitmapEffect Members
Leadtools.Windows.Media.Effects.Effects Namespace
AddNoiseCommandBitmapEffect Class
EmbossCommandBitmapEffect Class
MosaicCommandBitmapEffect Class
MotionBlurCommandBitmapEffect Class
OilifyCommandBitmapEffect Class
PosterizeCommandBitmapEffect Class
SolarizeCommandBitmapEffect Class
DrawStarCommandBitmapEffect Class
DryCommandBitmapEffect Class
FreePlaneBendCommandBitmapEffect Class
FreeRadialBendCommandBitmapEffect Class
GlassEffectCommandBitmapEffect Class
GlowCommandBitmapEffect Class
LensFlareCommandBitmapEffect Class
OceanCommandBitmapEffect Class
PlaneBendCommandBitmapEffect Class
PlaneCommandBitmapEffect Class
SampleTargetCommandBitmapEffect Class
TunnelCommandBitmapEffect Class
BendCommandBitmapEffect Class
CylinderCommandBitmapEffect Class
FreeHandShearCommandBitmapEffect Class
FreeHandWaveCommandBitmapEffect Class
ImpressionistCommandBitmapEffect Class
PixelateCommandBitmapEffect Class
PolarCommandBitmapEffect Class
PolarCommandBitmapEffect Class
RadialBlurCommandBitmapEffect Class
RadialWaveCommandBitmapEffect Class
RippleCommandBitmapEffect Class
SphereCommandBitmapEffect Class
SwirlCommandBitmapEffect Class
WaveCommandBitmapEffect Class
WindCommandBitmapEffect Class
ZoomBlurCommandBitmapEffect Class
ZoomWaveCommandBitmapEffect Class
BricksTextureCommandBitmapEffect Class
CloudsCommandBitmapEffect Class
ColoredBallsCommandBitmapEffect Class
DiffuseGlowCommandBitmapEffect Class
FragmentCommandBitmapEffect Class
HalfTonePatternCommandBitmapEffect Class
MaskConvolutionCommandBitmapEffect Class
MosaicTilesCommandBitmapEffect Class
PerspectiveCommandBitmapEffect Class
PlasmaCommandBitmapEffect Class
PointillistCommandBitmapEffect Class
RomanMosaicCommandBitmapEffect Class
VignnetCommandBitmapEffect Class
ZigZagCommandBitmapEffect Class
AdjustTintCommandBitmapEffect Class
ColorHalftoneCommandBitmapEffect Class