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PunchCommandBitmapEffect Class
See Also  Members   Example 
Leadtools.Windows.Media.Effects.SpecialEffects Namespace : PunchCommandBitmapEffect Class





Warps the image by pinching it toward the center or expanding the image away from its center.

Syntax

Visual Basic (Declaration) 
Public Class PunchCommandBitmapEffect 
   Inherits RasterCommandBitmapEffect
Visual Basic (Usage)Copy Code
Dim instance As PunchCommandBitmapEffect
C# 
public class PunchCommandBitmapEffect : RasterCommandBitmapEffect 
C++/CLI 
public ref class PunchCommandBitmapEffect : public RasterCommandBitmapEffect 
XAML Property Element Usage 

PunchCommandBitmapEffect ...

XAML Property Element Usage 

PunchCommandBitmapEffect ...

Example

Visual BasicCopy Code
Public Sub PunchCommandBitmapEffectExample(ByVal element As FrameworkElement)
   Dim effect As PunchCommandBitmapEffect = New PunchCommandBitmapEffect()
   effect.FillColor = Color.FromRgb(0, 0, 255)
   effect.Flags = PunchCommandBitmapEffectsFlags.Color
   effect.Stress = 0
   effect.Value = 0
   effect.CenterPoint = New System.Windows.Point(140, 105)
   element.BitmapEffect = effect

   Dim storyboard As Storyboard = New Storyboard()

   Dim animation1 As Int32Animation = New Int32Animation()
   animation1.From = 0
   animation1.To = 1000
   animation1.Duration = New Duration(TimeSpan.Parse("0:0:5"))
   animation1.RepeatBehavior = RepeatBehavior.Forever
   animation1.AutoReverse = True

   storyboard.SetTargetName(animation1, "AnimatedBitmapEffect")
   storyboard.SetTargetProperty(animation1, New PropertyPath(PunchCommandBitmapEffect.StressProperty))
   element.RegisterName("AnimatedBitmapEffect", effect)
   storyboard.Children.Add(animation1)

   Dim animation2 As Int32Animation = New Int32Animation()
   animation2.From = -500
   animation2.To = 500
   animation2.Duration = New Duration(TimeSpan.Parse("0:0:5"))
   animation2.RepeatBehavior = RepeatBehavior.Forever
   animation2.AutoReverse = True

   storyboard.SetTargetName(animation2, "AnimatedBitmapEffect")
   storyboard.SetTargetProperty(animation2, New PropertyPath(PunchCommandBitmapEffect.ValueProperty))
   element.RegisterName("AnimatedBitmapEffect", effect)
   storyboard.Children.Add(animation2)

   storyboard.Begin(element)
End Sub
C#Copy Code
public void PunchCommandBitmapEffectExample(FrameworkElement element) 

   PunchCommandBitmapEffect effect = new PunchCommandBitmapEffect(); 
   effect.FillColor = Color.FromRgb(0, 0, 255); 
   effect.Flags = PunchCommandBitmapEffectsFlags.Color; 
   effect.Stress = 0; 
   effect.Value = 0; 
   effect.CenterPoint = new Point(140, 105); 
   element.BitmapEffect = effect; 
 
   Storyboard storyboard = new Storyboard(); 
 
   Int32Animation animation1 = new Int32Animation(); 
   animation1.From = 0; 
   animation1.To = 1000; 
   animation1.Duration = new Duration(TimeSpan.Parse("0:0:5")); 
   animation1.RepeatBehavior = RepeatBehavior.Forever; 
   animation1.AutoReverse = true; 
 
   Storyboard.SetTargetName(animation1, "AnimatedBitmapEffect"); 
   Storyboard.SetTargetProperty(animation1, new PropertyPath(PunchCommandBitmapEffect.StressProperty)); 
   element.RegisterName("AnimatedBitmapEffect", effect); 
   storyboard.Children.Add(animation1); 
 
   Int32Animation animation2 = new Int32Animation(); 
   animation2.From = -500; 
   animation2.To = 500; 
   animation2.Duration = new Duration(TimeSpan.Parse("0:0:5")); 
   animation2.RepeatBehavior = RepeatBehavior.Forever; 
   animation2.AutoReverse = true; 
 
   Storyboard.SetTargetName(animation2, "AnimatedBitmapEffect"); 
   Storyboard.SetTargetProperty(animation2, new PropertyPath(PunchCommandBitmapEffect.ValueProperty)); 
   element.RegisterName("AnimatedBitmapEffect", effect); 
   storyboard.Children.Add(animation2); 
 
   storyboard.Begin(element); 
}
XAMLCopy Code
<Page Title="CSAnimateEffect" Height="391" Width="300" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:lteffects="clr-namespace:Leadtools.Windows.Media.Effects.SpecialEffects;assembly=Leadtools.Windows.Media.Effects"> 
  <Grid> 
    <Image Margin="10,10,10,10" HorizontalAlignment="Center" VerticalAlignment="Center" Source="C:\Program Files\LEAD Technologies, Inc\LEADTOOLS 16\Images\slave.jpg"> 
      <Image.BitmapEffect> 
        <lteffects:PunchCommandBitmapEffect x:Name="AnimatedBitmapEffect" Flags="Color" FillColor="White" Stress="0" Value="0" CenterPoint="140, 105" /> 
      </Image.BitmapEffect> 
      <Image.Triggers> 
        <EventTrigger RoutedEvent="Image.Loaded"> 
          <BeginStoryboard> 
            <Storyboard> 
              <Int32Animation Storyboard.TargetName="AnimatedBitmapEffect" Storyboard.TargetProperty="Stress" From="0" To="1000" Duration="0:0:5" RepeatBehavior="Forever" AutoReverse="true" /> 
              <Int32Animation Storyboard.TargetName="AnimatedBitmapEffect" Storyboard.TargetProperty="Value" From="-500" To="500" Duration="0:0:5" RepeatBehavior="Forever" AutoReverse="true" /> 
            </Storyboard> 
          </BeginStoryboard> 
        </EventTrigger> 
      </Image.Triggers> 
    </Image> 
  </Grid> 
</Page>

Remarks

  • This command will punch or pinch the image around the center point. The center point must be defined inside the image.
  • This command does not support signed data images.

Inheritance Hierarchy

System.Object
   System.Windows.Threading.DispatcherObject
      System.Windows.DependencyObject
         System.Windows.Freezable
            System.Windows.Media.Animation.Animatable
               System.Windows.Media.Effects.BitmapEffect
                  Leadtools.Windows.Media.Effects.RasterCommandBitmapEffect
                     Leadtools.Windows.Media.Effects.SpecialEffects.PunchCommandBitmapEffect

Requirements

Target Platforms: Microsoft .NET Framework 3.0, Windows XP, Windows Vista, Windows Server 2003 family, Windows Server 2008 family

See Also

Reference

PunchCommandBitmapEffect Members
Leadtools.Windows.Media.Effects.SpecialEffects Namespace
AddNoiseCommandBitmapEffect Class
EmbossCommandBitmapEffect Class
MosaicCommandBitmapEffect Class
MotionBlurCommandBitmapEffect Class
OilifyCommandBitmapEffect Class
PosterizeCommandBitmapEffect Class
SolarizeCommandBitmapEffect Class
BendCommandBitmapEffect Class
CylinderCommandBitmapEffect Class
FreeHandShearCommandBitmapEffect Class
FreeHandWaveCommandBitmapEffect Class
PixelateCommandBitmapEffect Class
ImpressionistCommandBitmapEffect Class
PolarCommandBitmapEffect Class
RadialBlurCommandBitmapEffect Class
RadialWaveCommandBitmapEffect Class
RippleCommandBitmapEffect Class
SphereCommandBitmapEffect Class
SwirlCommandBitmapEffect Class
WaveCommandBitmapEffect Class
WindCommandBitmapEffect Class
ZoomBlurCommandBitmapEffect Class
ZoomWaveCommandBitmapEffect Class
CubismCommandBitmapEffect Class
DrawStarCommandBitmapEffect Class
DryCommandBitmapEffect Class
FreePlaneBendCommandBitmapEffect Class
FreeRadialBendCommandBitmapEffect Class
GlassEffectCommandBitmapEffect Class
GlowCommandBitmapEffect Class
LensFlareCommandBitmapEffect Class
OceanCommandBitmapEffect Class
PlaneBendCommandBitmapEffect Class
PlaneCommandBitmapEffect Class
SampleTargetCommandBitmapEffect Class
TunnelCommandBitmapEffect Class
BricksTextureCommandBitmapEffect Class
CloudsCommandBitmapEffect Class
ColoredBallsCommandBitmapEffect Class
DiffuseGlowCommandBitmapEffect Class
FragmentCommandBitmapEffect Class
HalfTonePatternCommandBitmapEffect Class
MaskConvolutionCommandBitmapEffect Class
MosaicTilesCommandBitmapEffect Class
PerspectiveCommandBitmapEffect Class
PlasmaCommandBitmapEffect Class
PointillistCommandBitmapEffect Class
RomanMosaicCommandBitmapEffect Class
VignnetCommandBitmapEffect Class
ZigZagCommandBitmapEffect Class