VECTORHITTEST

typedef  struct  tagVECTORHITTEST 
{ 
   L_INT  nSize; 
   L_INT  nDistance; 
   L_UINT32  dwFlags; 
}  VECTORHITTEST,  *  pVECTORHITTEST; 

The VECTORHITTEST structure holds information about hit test options.

Member Description
nSize Size of this structure. Used for versioning.
nDistance Distance from the point, in pixels. This value indicates how close the point must be to an object in order to "hit" the object.
dwFlags Flag that determines which objects to consider when hit testing. Possible values are:
  Value Meaning
  VECTOR_HITTEST_CLOSEDFIGURES Determine whether the hit test point is inside closed objects.
  VECTOR_HITTEST_IGNORESELECTED Do not test objects that are already selected.

Comments

The L_VecGetHitTest and L_VecSetHitTest functions, get and set the current hit test options. The L_VecHitTest actually performs the hit test.

The hit test options must be set before calling the L_VecHitTest function.

pVECTORHITTEST is a pointer to a VECTORHITTEST structure.

Help Version 19.0.2017.10.27
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