VECTORCAMERA

typedef  struct  tagVECTORCAMERA 
{ 
   L_INT  nSize; 
   L_DOUBLE  Theta; 
   L_DOUBLE  Phi; 
   VECTORPOINT  LookAt; 
   L_DOUBLE  Distance; 
   L_BOOL  bPerspective; 
}  VECTORCAMERA,  *  pVECTORCAMERA; 

The VECTORCAMERA structure holds information about the camera.

Member

Description

nSize

Size of this structure. Used for versioning.

Theta

Rotation angle around the Z axis.

Phi

Rotation angle off the Z axis.

LookAt

Point on which the camera is focused.

Distance

Distance between the camera and the object.

bPerspective

Flag that indicates the type of projection. Possible values are:

 

Value

Meaning

 

TRUE

Perspective projection is used.

 

FALSE

Parallel projection is used.

Comments

The camera object is used along with the viewport to project the vector image into a 2D plane.

L_VecSetCamera and L_VecGetCamera are the functions used for manipulating the camera object.

The camera can be used with either 2D or 3D vector images.

pVECTORCAMERA is a pointer to a VECTORCAMERA object.

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