L_VecSetPalette

#include "lvkrn.h"

L_LVKRN_API L_INT L_VecSetPalette(pVector, hPalette)

pVECTORHANDLE pVector;

pointer to a vector handle

L_HPALETTE hPalette;

handle to a palette

Sets the palette handle associated with the specified vector.

Parameter

Description

pVector

Pointer to the vector handle.

hPalette

Handle to the new palette to set.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

This function makes a copy of hPalette, so you can delete the object if you don't need it anymore.

Required DLLs and Libraries

LVKRN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

See Also

Functions:

L_VecGetPalette, L_VecPaint

Example

L_INT VecSetPaletteExample( 
pVECTORHANDLE pVector, 
COLORREF* pColors, 
L_UINT16 uClrCount) 
{ 
   L_INT          nRet; 
   L_UINT16       i; 
   HPALETTE       hPalette; 
   LPLOGPALETTE   pLogPalette; 
   if( uClrCount > 0 ) 
   { 
      pLogPalette = (LPLOGPALETTE) malloc( sizeof( LOGPALETTE ) + sizeof( PALETTEENTRY ) * ( uClrCount - 1 ) ); 
      if( NULL == pLogPalette  ) 
         return ERROR_NO_MEMORY; 
      pLogPalette->palVersion    = 0x300; 
      pLogPalette->palNumEntries = uClrCount; 
      for( i = 0 ; i < pLogPalette->palNumEntries ; i++ ) 
      { 
         pLogPalette->palPalEntry[ i ].peRed   = GetRValue( pColors[ i ] ); 
         pLogPalette->palPalEntry[ i ].peGreen = GetGValue( pColors[ i ] ); 
         pLogPalette->palPalEntry[ i ].peBlue  = GetBValue( pColors[ i ] ); 
         pLogPalette->palPalEntry[ i ].peFlags = 0; 
      } 
      hPalette = CreatePalette( pLogPalette ); 
      free( pLogPalette ); 
      if( NULL != hPalette ) 
      { 
         nRet = L_VecSetPalette( pVector, hPalette ); 
         DeleteObject( hPalette ); 
      } 
      else 
         nRet = FAILURE; 
   } 
   else 
      nRet = L_VecSetPalette( pVector, NULL ); 
   return nRet; 
} 

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