L_VecSetBindVerticesMode

#include "lvkrn.h"

L_LVKRN_API L_INT L_VecSetBindVerticesMode(pVector, nMode)

pVECTORHANDLE pVector;

pointer to a vector handle

L_INT nMode;

binding mode to set

Sets the vertices bind mode for a vector handle. This function is available in the LEADTOOLS Vector Imaging Pro Toolkit.

Parameter Description
pVector Pointer to a vector handle.
nMode The vertices binding mode. Possible values are:
  Value Meaning
  VECTOR_BIND_VERTICES Vertices are bound. If changes occur to an object, all other objects sharing vertices with that object will be changed too.
  VECTOR_UNBIND_VERTICES Vertices are not bound. If changes occur to an object, Other objects sharing vertices with that object will not be effected.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

This function sets a value that determines whether or not the vertices of an object are bound to each other.

If VECTOR_BIND_VERTICES mode is selected, objects share vertices. Therefore, if one object changes, other objects sharing vertices with that object will change too.

If VECTOR_UNBIND_VERTICES mode is selected, objects have their own individual vertices. Therefore, if one object changes, no other objects will be effected.

Default mode is VECTOR_BIND_VERTICES.

Required DLLs and Libraries

LVKRN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

See Also

Functions:

L_VecGetBindVerticesMode, L_VecSetScale, L_VecSetRotation, L_VecSetTranslation

Example

This example will toggle the bind vertices mode of a vector handle.

L_INT VecSetBindVerticesModeExample(pVECTORHANDLE pVector) 
{ 
   if( L_VecGetBindVerticesMode( pVector ) == VECTOR_BIND_VERTICES ) 
      L_VecSetBindVerticesMode( pVector, VECTOR_UNBIND_VERTICES ); 
   else 
      L_VecSetBindVerticesMode( pVector, VECTOR_BIND_VERTICES ); 
   return SUCCESS; 
} 

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