L_VecLogicalToPhysical

#include "lvkrn.h"

L_LVKRN_API L_INT L_VecLogicalToPhysical(pVector, pDst, pSrc)

const pVECTORHANDLE pVector;

pointer to a vector handle

L_POINT *pDst;

pointer to a POINT structure

const pVECTORPOINT pSrc;

pointer to a VECTORPOINT structure

Converts a 3D VECTORPOINT into a Windows 2D POINT.

Parameter

Description

pVector

Pointer to a vector handle.

pDst

Pointer to a POINT structure to be updated with the physical 2 dimensional point converted from the 3 dimensional vector point in pSrc.

pSrc

Pointer to a VECTRPOINT structure that contains a 3 dimensional point to be converted into a 2 dimensional point.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

Converts a given logical point in the vector drawing (with X, Y, Z coordinates), into a physical 2D point.

Conversion will be based on the current view port and camera set in the VECTORHANDLE.

Required DLLs and Libraries

LVKRN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

See Also

Functions:

L_VecPhysicalToLogical, L_VecGetObjectParallelogram, L_VecGetObjectRect

Example

This example will obtain drawing physical extents.

L_INT VecLogicalToPhysicalExample( 
pVECTORHANDLE pVector, 
RECT* pExtent) 
{ 
   L_INT nRet; 
   VECTORPOINT LeftTop, RightBottom; 
   /* Get drawing logical extents */ 
   nRet = L_VecGetObjectParallelogram( pVector, NULL, &LeftTop, &RightBottom, 0L ); 
   if(nRet != SUCCESS) 
      return nRet; 
   /* Convert to physical to get the rect where the drawing will be painted */ 
   nRet = L_VecLogicalToPhysical( pVector, (POINT *) &pExtent->left, &LeftTop ); 
   if(nRet != SUCCESS) 
      return nRet; 
   nRet = L_VecLogicalToPhysical( pVector, (POINT *) &pExtent->right, &RightBottom ); 
   return nRet; 
} 

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