L_VecSetPolygonMode

#include "lvkrn.h"

L_LVKRN_API L_INT L_VecSetPolygonMode(pVector, nMode)

pVECTORHANDLE pVector;

pointer to a vector handle

L_INT nMode;

polygon drawing mode

Sets the current polygon drawing mode.

Parameter

Description

pVector

Pointer to a vector handle.

nMode

The polygon drawing mode to set. Possible values are:

 

Value

Meaning

 

VECTOR_POLYGON_POINT

Draw only the edges points on polygons and lines.

 

VECTOR_POLYGON_LINE

Draw as a wire-frame.

 

VECTOR_POLYGON_FILL

Draw solid polygons.

 

VECTOR_POLYGON_FILL_RASTER_ALWAYS

Draw solid polygons and always draw raster objects.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

This function is not supported in the DirectX engine.

Required DLLs and Libraries

LVKRN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

See Also

Functions:

L_VecGetPolygonMode

Example

This example toggles the polygon mode between Point, Line and Fill.

L_INT VecSetPolygonModeExample(pVECTORHANDLE pVector) 
{ 
   L_INT nRet = FAILURE; 
   L_INT nMode;   /* Current polygon mode */ 
   nMode = L_VecGetPolygonMode( pVector ); 
   switch( nMode ) 
   { 
      case VECTOR_POLYGON_POINT: 
      nRet = L_VecSetPolygonMode( pVector, VECTOR_POLYGON_LINE ); 
      break; 
      case VECTOR_POLYGON_LINE : 
      nRet = L_VecSetPolygonMode( pVector, VECTOR_POLYGON_FILL ); 
      break; 
      case VECTOR_POLYGON_FILL : 
      nRet = L_VecSetPolygonMode( pVector, VECTOR_POLYGON_FILL_RASTER_ALWAYS ); 
      break; 
      case VECTOR_POLYGON_FILL_RASTER_ALWAYS : 
      nRet = L_VecSetPolygonMode( pVector, VECTOR_POLYGON_POINT ); 
      break; 
default: 
      break; 
   } 
   return nRet; 
} 

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