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MedicalViewerAnimationFlags Enumeration

Summary

Specifies constants that control the animation feature.

Syntax

C#
VB
C++
[FlagsAttribute()] 
public enum MedicalViewerAnimationFlags 
  
<FlagsAttribute()> 
Public Enum MedicalViewerAnimationFlags  
   Inherits System.Enum 
   Implements System.IComparable, System.IConvertible, System.IFormattable  
             
            [FlagsAttribute()] 
public enum class MedicalViewerAnimationFlags : public System.Enum, System.IComparable, System.IConvertible, System.IFormattable   
             

Members

ValueMemberDescription
0x00000000PaintNormal Paint normally while playing the animation.
0x00000000PlayForward Play forward.
0x00000000Sequence When the animation reaches the end frame, it will jump to the start frame and play the animation all over again.
0x00000001PaintResample Paint using resample interpolation while playing the animation.
0x00000002PaintBicubic Paint using bicubic interpolation while playing the animation.
0x00000010ShowAnnotations Show the annotation object while playing the animation.
0x00000100ShowRegions Show the region object while playing the animation.
0x00001000PlayBackward Play backward.
0x00010000Loop When the animation reaches the end frame, it will bounce back and play in reverse until it reaches the start frame and play the animation all over again.
0x00020000Shuffle The animation engine will pick a random frame every time when playing the animation.
0x00100000PlayOnSelection Play the animation while the cell is selected. When deselecting the cell, the animation will stop. When selecting the cell, the animation will start.
0x01000000StopAtEnd Play the animation until it reach to the last frame if the combined with PlayForward or first frame if combined with PlayBackword.
Requirements

Target Platforms

Help Version 19.0.2017.10.27
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Leadtools.MedicalViewer Assembly