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DiceEffectCommand Constructor(int,int,int,DiceEffectCommandFlags,RasterColor)

Summary

Initializes a new DiceEffectCommand class object with explicit parameters.

Syntax
C#
VB
C++
  
Public Function New( _ 
   ByVal xblock As Integer, _ 
   ByVal yblock As Integer, _ 
   ByVal randomize As Integer, _ 
   ByVal flags As DiceEffectCommandFlags, _ 
   ByVal borderColor As RasterColor _ 
) 
public: 
DiceEffectCommand(  
   int xblock, 
   int yblock, 
   int randomize, 
   DiceEffectCommandFlags flags, 
   RasterColor borderColor 
) 

Parameters

xblock
If the DiceEffectCommandFlags.ResizeImage flag is set, this parameter represents the width of each block, in pixels. If the DiceEffectCommandFlags.Count flag is set, this parameter represents the number of blocks per row. Only positive values are accepted.

yblock
If the DiceEffectCommandFlags.ResizeImage flag is set, this parameter represents the height of each block, in pixels. If the DiceEffectCommandFlags.Count flag is set, this parameter represents the number of blocks per column. Only positive values are accepted.

randomize
The starting point for the randomization process. Valid values range from 0 through 500. Use 0 to have the command select the value. Only positive values are accepted.

flags
Flag that specifies how to apply the effect.

borderColor
Color of the border that will be drawn around the dice blocks. This parameter will be used only if the DiceEffectCommandFlags.Border flag is set.

Example

Run the DiceEffectCommand on an image.

C#
VB
using Leadtools; 
using Leadtools.Codecs; 
using Leadtools.ImageProcessing.SpecialEffects; 
 
public void DiceEffectConstructorExample() 
{ 
   // Load an image 
   RasterCodecs codecs = new RasterCodecs(); 
   codecs.ThrowExceptionsOnInvalidImages = true; 
 
   RasterImage image = codecs.Load(Path.Combine(LEAD_VARS.ImagesDir, @"ImageProcessingDemo\Image2.jpg")); 
 
   // Prepare the command 
   DiceEffectCommand command = new DiceEffectCommand(32, 32, 0, DiceEffectCommandFlags.Size | DiceEffectCommandFlags.Border, new RasterColor(0, 0, 0)); 
   // Apply Dice Effect for this image. 
   command.Run(image); 
   codecs.Save(image, Path.Combine(LEAD_VARS.ImagesDir, "Result.jpg"), RasterImageFormat.Jpeg, 24); 
 
} 
 
static class LEAD_VARS 
{ 
   public const string ImagesDir = @"C:\Users\Public\Documents\LEADTOOLS Images"; 
} 
Imports Leadtools 
Imports Leadtools.Codecs 
Imports Leadtools.ImageProcessing.SpecialEffects 
 
Public Sub DiceEffectConstructorExample() 
   Dim codecs As New RasterCodecs() 
   codecs.ThrowExceptionsOnInvalidImages = True 
 
   Dim leadImage As RasterImage = codecs.Load(Path.Combine(LEAD_VARS.ImagesDir, "ImageProcessingDemo\\Image2.jpg")) 
 
   ' Prepare the command 
   Dim command As DiceEffectCommand 
   command = New DiceEffectCommand(32, 32, 0, DiceEffectCommandFlags.Size Or DiceEffectCommandFlags.Border, New RasterColor(0, 0, 0)) 
   ' Apply Dice Effect for this image. 
   command.Run(leadImage) 
   codecs.Save(leadImage, Path.Combine(LEAD_VARS.ImagesDir, "Result.jpg"), RasterImageFormat.Jpeg, 24) 
 
End Sub 
 
Public NotInheritable Class LEAD_VARS 
   Public Const ImagesDir As String = "C:\Users\Public\Documents\LEADTOOLS Images" 
End Class 

Requirements

Target Platforms

Help Version 20.0.2019.3.11
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Leadtools.ImageProcessing.SpecialEffects Assembly