#include "ltdic.h"
L_UINT16 LDicomDS::SetOverlayAttributes (uOverlayIndex,pOverlayAttributes,uFlags)
L_UINT uOverlayIndex; |
index |
pOVERLAYATTRIBUTES pOverlayAttributes; |
pointer to a structure |
L_UINT uFlags; |
flags |
Sets overlay attributes for a certain index.
| Parameter | Description | |
| uOverlayIndex | The index of the overlay for which to set the attributes. This index is zero-based. | |
| pOverlayAttributes | Pointer to a structure containing the overlay attributes to set. | |
| uFlags | Binary flags that determine the behavior of the function. Possible values are: | |
| Value | Meaning | |
| SET_OVERLAY_ATTRIB_NO_OVERRIDE | Set this flag if you don't want to update an overlay that already exists in the dataset. | |
0 |
The function was successful. |
> 0 |
An error occurred. Refer to Return Codes. |
Before calling this function, initialize pOverlayAttributes->uStructSize to be sizeof(OVERLAYATTRIBUTES) and initialize all the OVERLAYATTRIBUTES structure members.
Required DLLs and Libraries
LTDIC For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application |
Win32, x64
// This function will delete all overlays in a dataset.L_UINT16 DeleteAllOverlays(LDicomDS &InDS){L_UINT16 nRet;L_UINT uOverlayCount = 0;L_UINT16 uOverlayIndex;nRet = InDS.GetOverlayCount (&uOverlayCount);if(DICOM_SUCCESS != nRet){return nRet;}for(uOverlayIndex = 0 ; uOverlayIndex < uOverlayCount ; uOverlayIndex++){nRet = InDS.DeleteOverlay (uOverlayIndex,0);if(DICOM_SUCCESS != nRet){return nRet;}}return DICOM_SUCCESS;}// This function will store the overlays associated// with a bitmap handle inside the DICOM datasetL_INT LDicomDS_SetOverlayAttributesExample(LDicomDS &InDS, pBITMAPHANDLE pBitmap){OVERLAYATTRIBUTES OverlayAttributes;BITMAPHANDLE OverlayBitmap;L_UINT uOverlayCount;L_UINT uOverlayIndex;L_INT nLEADRet;L_UINT16 uDICOMRet;//(1)Sanity Check !if(NULL == pBitmap){return DICOM_ERROR_NULL_PTR;}//(2)Do we have any overlays at all ?nLEADRet = L_GetOverlayCount( pBitmap, &uOverlayCount, 0);if(SUCCESS != nLEADRet){return DICOM_ERROR_PARAMETER;}// If no overlays just returnif(0 == uOverlayCount){return DICOM_SUCCESS;}//(3)Blow away all the overlays in the fileuDICOMRet = DeleteAllOverlays(InDS);if(DICOM_SUCCESS != uDICOMRet){return uDICOMRet;}//(4) Loop through the overlays and add them into the DICOM filefor(uOverlayIndex = 0 ; uOverlayIndex < uOverlayCount ; uOverlayIndex++){memset(&OverlayAttributes , 0 , sizeof(OVERLAYATTRIBUTES));memset(&OverlayBitmap , 0 , sizeof(BITMAPHANDLE));// Get overlay attributesnLEADRet = L_GetOverlayAttributes( pBitmap,uOverlayIndex,&OverlayAttributes,sizeof(OverlayAttributes),OVERLAYATTRIBUTES_ORIGIN |OVERLAYATTRIBUTES_FLAGS |OVERLAYATTRIBUTES_BITINDEX |OVERLAYATTRIBUTES_DICOM);if(SUCCESS != nLEADRet){return DICOM_ERROR_PARAMETER;}// Set overlay attributes inside DICOMuDICOMRet = InDS.SetOverlayAttributes (uOverlayIndex,&OverlayAttributes,0);if(DICOM_SUCCESS != uDICOMRet){return uDICOMRet;}// burn overlays which need to be part of the imageif(OverlayAttributes.uFlags &OVERLAY_USEBITPLANE){nLEADRet = L_UpdateBitmapOverlayBits( pBitmap,uOverlayIndex,SETOVERLAYBITS_FROMOVERLAY);if(SUCCESS != nLEADRet){return DICOM_ERROR_PARAMETER;}}// Get the overlay data (if it's not part of the image)nLEADRet = L_GetOverlayBitmap ( pBitmap,uOverlayIndex,&OverlayBitmap,sizeof(BITMAPHANDLE),OVERLAY_NOCOPY);if(SUCCESS != nLEADRet){return DICOM_ERROR_PARAMETER;}// Set overlay data into DICOMuDICOMRet = InDS.SetOverlayBitmap (uOverlayIndex,&OverlayBitmap,0);if(DICOM_SUCCESS != uDICOMRet){return uDICOMRet;}}return DICOM_SUCCESS;}
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