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CanUnlock Property

Summary
Gets a value that indicates whether the object currently being edited (selected) can be unlocked.
Syntax
C#
Objective-C
C++/CLI
Java
Python
public virtual bool CanUnlock { get; } 
@property (nonatomic, assign, readonly) BOOL canUnlock; 
public boolean canUnlock() 
public:  
   virtual property bool CanUnlock 
   { 
      bool get() 
   } 
CanUnlock # get  (AnnAutomation) 

Property Value

true if the object currently being edited (selected) can be unlocked; otherwise, it is false.

Remarks

This property value is true if an AnnObject is currently being edited (selected); in other words, CurrentEditObject property is not null and this AnnObject is currently locked (the IsLocked value of this AnnObject is true). Otherwise, this property value is false.

Use the Unlock method to unlock the object currently being edited (selected).

For more information, refer to Implementing Annotation Security.

Example
C#
using Leadtools.Annotations.Automation; 
 
using Leadtools.Annotations.Engine; 
using Leadtools.Codecs; 
using Leadtools.Controls; 
using Leadtools.Annotations.Rendering; 
using Leadtools.Annotations.WinForms; 
 
public void AnnAutomation_Lock() 
{ 
   // first add a new object to the automation 
   AnnRectangleObject rectObj = new AnnRectangleObject(); 
   rectObj.Rect = LeadRectD.Create(100, 100, 800, 800); 
   rectObj.Stroke = AnnStroke.Create(AnnSolidColorBrush.Create("Blue"), LeadLengthD.Create(1)); 
   rectObj.Fill = AnnSolidColorBrush.Create("Yellow"); 
   _automation.Container.Children.Add(rectObj); 
 
   _automation.Invalidate(LeadRectD.Empty); 
 
   // make sure no objects are selected in the automation 
   _automation.SelectObject(null); 
 
   // Hook to the lock and unlock events 
   _automation.LockObject += _automation_LockObject; 
   _automation.UnlockObject += _automation_UnlockObject; 
 
   // see if we can lock or unlock the object (this should show a message informing you that no objects are currently selected (bring edited) 
   LockUnlock(_automation); 
 
   // select (edit) the object we have just added 
   _automation.SelectObject(rectObj); 
 
   // see if we can lock or unlock the object (should show the password dialog to lock the object) 
   LockUnlock(_automation); 
 
   _automation.LockObject -= _automation_LockObject; 
   _automation.UnlockObject -= _automation_UnlockObject; 
} 
 
private void LockUnlock(AnnAutomation automation) 
{ 
   // first, check if we can lock the object 
   if (automation.CanLock) 
   { 
      // lock this object 
      automation.Lock(); 
   } 
   else if (automation.CanUnlock) 
   { 
      // unlock this object 
      automation.Unlock(); 
   } 
   else 
   { 
      Debug.WriteLine("Cannot lock or unlock because no object is currently being edited (selected)"); 
   } 
} 
 
void _automation_LockObject(object sender, AnnLockObjectEventArgs e) 
{ 
   Debug.WriteLine(string.Format("Lock it, sending password = {0}", "secret")); 
   e.Password = "secret"; 
} 
 
void _automation_UnlockObject(object sender, AnnLockObjectEventArgs e) 
{ 
   Debug.WriteLine(string.Format("Unlock it, sending password = {0}", "secret")); 
   e.Password = "secret"; 
} 
Requirements

Target Platforms

Help Version 22.0.2023.4.25
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© 1991-2023 LEAD Technologies, Inc. All Rights Reserved.

Leadtools.Annotations.Automation Assembly

Products | Support | Contact Us | Intellectual Property Notices
© 1991-2023 LEAD Technologies, Inc. All Rights Reserved.