L_LVDLG_API L_INT L_VecDlgRender(hWnd, pVector, pnPolygonMode, dwFlags, pfnCallback, pUserData)
Brings up the Vector Render Options dialog.
Handle of the window that owns the dialog.
Pointer to the vector handle that references the vector image to be affected by the render options.
Pointer to an L_INT variable that contains a polygon mode value. The value present in the variable when the function is called is used to initialize the dialog. If this parameter is NULL when the function is called, the value used to initialize the dialog will come from the vector handle. When this function returns, if this parameter is not NULL, the variable pointed to by pnPolygonMode is updated with the value entered through the dialog. For a list of possible polygon mode values, refer to L_VecGetPolygonMode or L_VecSetPolygonMode.
User interface flags for dialog. Determines the layout and action of the dialog.
|VECTOR_DLG_AUTO_PROCESS||[0x80000000] Process the image on OK.|
|VECTOR_DLG_SHOW_PREVIEW||[0x40000000] Show preview of image in dialog.|
|VECTOR_DLG_ENABLE_HELPBUTTON||[0x00000002] Enable Help button.|
Pointer to an optional help callback function.
If you do not wish to provide help to this dialog, use NULL as the value of this parameter. To provide help to this dialog, use the function pointer as the value of this parameter. The callback function must adhere to the prototype described in LVCOMMDLGHELPCB.
Void pointer that you can use to pass one or more additional parameters that the callback function needs.
To use this feature, assign a value to a variable or create a structure that contains as many fields as you need. Then, in this parameter, pass the address of the variable or structure, casting it to L_VOID *. The callback function, which receives the address in its own pUserData parameter, can cast it to a pointer of the appropriate data type to access your variable or structure. If the additional parameters are not needed, you can pass NULL in this parameter.
|SUCCESS||The function was successful.|
|< 1||An error occurred. Refer to Return Codes.|
This function lets you change the polygon draw mode. Updating the variables is not affected by whether or not an object is selected.
If the GDI engine is being used, the bUseLights and pColorAmbient variables are not used.
Required DLLs and Libraries
This example will run the common render options dialog.
nPolygonMode = L_VecGetPolygonMode ( pVector );
nRet = L_VecDlgRender(