Uses a pseudo-random number generator in order to create a Perlin noise, and then procedurally transforms that noise into a texture.

Add textured random noise to the image.
| Framework | Member |
|---|---|
| .NET | PerlinCommand |
| .NET 6+ | PerlinCommand |
| C DLL | L_PerlinBitmap |
| C++ Class Library | LBitmap::Perlin |