C#
VB
WinRT C#
C++
Gets or sets the value that controls the amount of cloud texture inside the image.
public int Frequency { get; set; } Public Property Frequency As Integer
public int Frequency {get; set;} get_Frequency();set_Frequency(value);Object.defineProperty('Frequency');
Amount of cloud texture inside the image.
Possible values range from 0 to 16. A value of 0 means no cloud texture will be created, while a value of 16 means the maximum concentration of clouds will be created.
Refer to the CloudsCommand example.
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