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Flags that identify how to distribute the canvas image with respect to the image and how to handle resizing.
[FlagsAttribute()]public enum CanvasCommandFlags
<FlagsAttribute()>Public Enum CanvasCommandFlagsInherits System.EnumImplements System.IComparable, System.IConvertible, System.IFormattable
[FlagsAttribute()]public enum CanvasCommandFlags : System.IComparable, System.IConvertible, System.IFormattable
Leadtools.ImageProcessing.SpecialEffects.CanvasCommandFlags = function() { };Leadtools.ImageProcessing.SpecialEffects.CanvasCommandFlags.prototype = {ResizeNormal = 0x00000000,TileFit = 0x00000000,ResizeResample = 0x00000002,ResizeBicubic = 0x00000004,TileShift = 0x00000010,};
[FlagsAttribute()]public enum class CanvasCommandFlags : public System.Enum, System.IComparable, System.IConvertible, System.IFormattable
Members
| Value | Member | Description |
|---|---|---|
| 0x00000000 | ResizeNormal | Resize normally. |
| 0x00000000 | TileFit | Fit the canvas image so it has the same dimensions as the image that is being applied to the canvas, without tiling. |
| 0x00000002 | ResizeResample | Use linear interpolation and averaging to produce a higher quality image. |
| 0x00000004 | ResizeBicubic | Use bicubic interpolation and averaging to produce a higher quality image. This is slower than ResizeResample. |
| 0x00000010 | TileShift | Shift the canvas image by the amount specified in TilesOffset. |
You can use a bitwise OR ( ¦ ) to specify one flag from each group.
| Group | Flags |
| canvas image distribution | TileFit TileShift |
| Resizing interpolation | ResizeNormal ResizeResample ResizeBicubic |
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