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RippleCommandBitmapEffect Class
See Also  Members   Example 
Leadtools.Windows.Media.Effects.SpecialEffects Namespace : RippleCommandBitmapEffect Class





Warps the image in concentric rings.

Syntax

Visual Basic (Declaration) 
Public Class RippleCommandBitmapEffect 
   Inherits RasterCommandBitmapEffect
Visual Basic (Usage)Copy Code
Dim instance As RippleCommandBitmapEffect
C# 
public class RippleCommandBitmapEffect : RasterCommandBitmapEffect 
Managed Extensions for C++ 
public __gc class RippleCommandBitmapEffect : public RasterCommandBitmapEffect 
C++/CLI 
public ref class RippleCommandBitmapEffect : public RasterCommandBitmapEffect 
XAML Property Element Usage 

RippleCommandBitmapEffect ...

Example

Run the RippleCommandBitmapEffect on an image.

Visual BasicCopy Code
Public Sub RippleCommandBitmapEffectExample(ByVal element As FrameworkElement)
   Dim effect As RippleCommandBitmapEffect = New RippleCommandBitmapEffect()
   effect.Amplitude = 10
   effect.Frequency = 10
   effect.Phase = 0
   effect.Attenuation = 0
   effect.FillColor = System.Windows.Media.Color.FromRgb(0, 0, 0)
   effect.Type = RippleCommandBitmapEffectsType.Repeat
   effect.CenterPoint = New System.Windows.Point((CInt(element.ActualWidth) / 2), (CInt(element.ActualHeight) / 2))
   element.BitmapEffect = effect

   Dim storyboard As Storyboard = New Storyboard()

   Dim animation1 As Int32Animation = New Int32Animation()
   animation1.From = 1
   animation1.To = 100
   animation1.Duration = New Duration(TimeSpan.Parse("0:0:5"))
   animation1.RepeatBehavior = RepeatBehavior.Forever
   animation1.AutoReverse = True

   storyboard.SetTargetName(animation1, "AnimatedBitmapEffect")
   storyboard.SetTargetProperty(animation1, New PropertyPath(RippleCommandBitmapEffect.AmplitudeProperty))
   element.RegisterName("AnimatedBitmapEffect", effect)
   storyboard.Children.Add(animation1)

   Dim animation2 As Int32Animation = New Int32Animation()
   animation2.From = 1
   animation2.To = 50
   animation2.Duration = New Duration(TimeSpan.Parse("0:0:5"))
   animation2.RepeatBehavior = RepeatBehavior.Forever
   animation2.AutoReverse = True

   storyboard.SetTargetName(animation2, "AnimatedBitmapEffect")
   storyboard.SetTargetProperty(animation2, New PropertyPath(RippleCommandBitmapEffect.FrequencyProperty))
   element.RegisterName("AnimatedBitmapEffect", effect)
   storyboard.Children.Add(animation2)

   storyboard.Begin(element)
End Sub
C#Copy Code
public void RippleCommandBitmapEffectExample(FrameworkElement element) 

   RippleCommandBitmapEffect effect = new RippleCommandBitmapEffect(); 
   effect.Amplitude = 10; 
   effect.Frequency = 10; 
   effect.Phase = 0; 
   effect.Attenuation = 0; 
   effect.FillColor = System.Windows.Media.Color.FromRgb(0, 0, 0); 
   effect.Type = RippleCommandBitmapEffectsType.Repeat; 
   effect.CenterPoint = new System.Windows.Point(((int)element.ActualWidth / 2), ((int)element.ActualHeight / 2)); 
   element.BitmapEffect = effect; 
 
   Storyboard storyboard = new Storyboard(); 
 
   Int32Animation animation1 = new Int32Animation(); 
   animation1.From = 1; 
   animation1.To = 100; 
   animation1.Duration = new Duration(TimeSpan.Parse("0:0:5")); 
   animation1.RepeatBehavior = RepeatBehavior.Forever; 
   animation1.AutoReverse = true; 
 
   Storyboard.SetTargetName(animation1, "AnimatedBitmapEffect"); 
   Storyboard.SetTargetProperty(animation1, new PropertyPath(RippleCommandBitmapEffect.AmplitudeProperty)); 
   element.RegisterName("AnimatedBitmapEffect", effect); 
   storyboard.Children.Add(animation1); 
 
   Int32Animation animation2 = new Int32Animation(); 
   animation2.From = 1; 
   animation2.To = 50; 
   animation2.Duration = new Duration(TimeSpan.Parse("0:0:5")); 
   animation2.RepeatBehavior = RepeatBehavior.Forever; 
   animation2.AutoReverse = true; 
 
   Storyboard.SetTargetName(animation2, "AnimatedBitmapEffect"); 
   Storyboard.SetTargetProperty(animation2, new PropertyPath(RippleCommandBitmapEffect.FrequencyProperty)); 
   element.RegisterName("AnimatedBitmapEffect", effect); 
   storyboard.Children.Add(animation2); 
 
   storyboard.Begin(element); 
}
XAMLCopy Code
<Page Title="CSAnimateEffect" Height="391" Width="300" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:lteffects="clr-namespace:Leadtools.Windows.Media.Effects.SpecialEffects;assembly=Leadtools.Windows.Media.Effects"> 
  <Grid> 
    <Image Margin="10,10,10,10" HorizontalAlignment="Center" VerticalAlignment="Center" Source="C:\Program Files\LEAD Technologies, Inc\LEADTOOLS 15\Images\slave.jpg"> 
      <Image.BitmapEffect> 
        <lteffects:RippleCommandBitmapEffect x:Name="AnimatedBitmapEffect" Amplitude="0" Attenuation="0" CenterPoint="140, 105" Frequency="1" Phase="0" Type="Repeat" /> 
      </Image.BitmapEffect> 
      <Image.Triggers> 
        <EventTrigger RoutedEvent="Image.Loaded"> 
          <BeginStoryboard> 
            <Storyboard> 
              <Int32Animation Storyboard.TargetName="AnimatedBitmapEffect" Storyboard.TargetProperty="Amplitude" From="1" To="100" Duration="0:0:5" RepeatBehavior="Forever" AutoReverse="true" /> 
              <Int32Animation Storyboard.TargetName="AnimatedBitmapEffect" Storyboard.TargetProperty="Frequency" From="1" To="50" Duration="0:0:5" RepeatBehavior="Forever" AutoReverse="true" /> 
            </Storyboard> 
          </BeginStoryboard> 
        </EventTrigger> 
      </Image.Triggers> 
    </Image> 
  </Grid> 
</Page>

Remarks

  • This command will warp the image as a series of rings radiating out from the center point. The center point must be defined inside the image.
  • This command does not support signed data images.

Inheritance Hierarchy

System.Object
   System.Windows.Threading.DispatcherObject
      System.Windows.DependencyObject
         System.Windows.Freezable
            System.Windows.Media.Animation.Animatable
               System.Windows.Media.Effects.BitmapEffect
                  Leadtools.Windows.Media.Effects.RasterCommandBitmapEffect
                     Leadtools.Windows.Media.Effects.SpecialEffects.RippleCommandBitmapEffect

Requirements

Target Platforms: Microsoft .NET Framework 3.0, Windows XP, Windows Vista, and Windows Server 2003

See Also

Reference

RippleCommandBitmapEffect Members
Leadtools.Windows.Media.Effects.SpecialEffects Namespace
AddNoiseCommandBitmapEffect Class
EmbossCommandBitmapEffect Class
MosaicCommandBitmapEffect Class
MotionBlurCommandBitmapEffect Class
OilifyCommandBitmapEffect Class
PosterizeCommandBitmapEffect Class
SolarizeCommandBitmapEffect Class
BendCommandBitmapEffect Class
CylinderCommandBitmapEffect Class
FreeHandShearCommandBitmapEffect Class
FreeHandWaveCommandBitmapEffect Class
PixelateCommandBitmapEffect Class
ImpressionistCommandBitmapEffect Class
PolarCommandBitmapEffect Class
RadialBlurCommandBitmapEffect Class
RadialWaveCommandBitmapEffect Class
SphereCommandBitmapEffect Class
SwirlCommandBitmapEffect Class
WaveCommandBitmapEffect Class
WindCommandBitmapEffect Class
ZoomBlurCommandBitmapEffect Class
ZoomWaveCommandBitmapEffect Class
CubismCommandBitmapEffect Class
DrawStarCommandBitmapEffect Class
DryCommandBitmapEffect Class
FreePlaneBendCommandBitmapEffect Class
FreeRadialBendCommandBitmapEffect Class
GlassEffectCommandBitmapEffect Class
GlowCommandBitmapEffect Class
LensFlareCommandBitmapEffect Class
OceanCommandBitmapEffect Class
PlaneBendCommandBitmapEffect Class
PlaneCommandBitmapEffect Class
SampleTargetCommandBitmapEffect Class
TunnelCommandBitmapEffect Class
BricksTextureCommandBitmapEffect Class
CloudsCommandBitmapEffect Class
ColoredBallsCommandBitmapEffect Class
DiffuseGlowCommandBitmapEffect Class
FragmentCommandBitmapEffect Class
HalfTonePatternCommandBitmapEffect Class
MaskConvolutionCommandBitmapEffect Class
MosaicTilesCommandBitmapEffect Class
PerspectiveCommandBitmapEffect Class
PlasmaCommandBitmapEffect Class
PointillistCommandBitmapEffect Class
RomanMosaicCommandBitmapEffect Class
VignnetCommandBitmapEffect Class
ZigZagCommandBitmapEffect Class