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GlassEffectCommandBitmapEffect Class
See Also  Members   Example 
Leadtools.Windows.Media.Effects.SpecialEffects Namespace : GlassEffectCommandBitmapEffect Class





Divides the image into rectangular cells and makes it look as if it is being viewed through glass blocks. This command is available in LEADTOOLS Document and Medical Imaging toolkits.

Syntax

Visual Basic (Declaration) 
Public Class GlassEffectCommandBitmapEffect 
   Inherits RasterCommandBitmapEffect
Visual Basic (Usage)Copy Code
Dim instance As GlassEffectCommandBitmapEffect
C# 
public class GlassEffectCommandBitmapEffect : RasterCommandBitmapEffect 
Managed Extensions for C++ 
public __gc class GlassEffectCommandBitmapEffect : public RasterCommandBitmapEffect 
C++/CLI 
public ref class GlassEffectCommandBitmapEffect : public RasterCommandBitmapEffect 
XAML Property Element Usage 

GlassEffectCommandBitmapEffect ...

Example

Visual BasicCopy Code
Public Sub GlassEffectCommandBitmapEffectExample(ByVal element As FrameworkElement)
   ' Initialize Effect
   Dim effect As GlassEffectCommandBitmapEffect = New GlassEffectCommandBitmapEffect()
   effect.CellWidth = 120
   effect.CellHeight = 80
   effect.Flags = GlassEffectCommandBitmapEffectsFlags.WidthFrequency Or GlassEffectCommandBitmapEffectsFlags.HeightFrequency

   element.BitmapEffect = effect

   ' Initialize Animations
   Dim animation1 As Int32Animation = New Int32Animation()
   animation1.From = 2
   animation1.To = 50
   animation1.By = 1
   animation1.Duration = New Duration(TimeSpan.FromSeconds(2.0))
   animation1.AutoReverse = True
   animation1.RepeatBehavior = RepeatBehavior.Forever
   Dim animation2 As Int32Animation = New Int32Animation()
   animation2.From = 2
   animation2.To = 100
   animation2.By = 1
   animation2.Duration = New Duration(TimeSpan.FromSeconds(5.0))
   animation2.AutoReverse = True
   animation2.RepeatBehavior = RepeatBehavior.Forever

   ' Initialize and run Storyboard
   Dim storyboard As Storyboard = New Storyboard()
   storyboard.SetTargetName(animation1, "AnimatedBitmapEffect")
   storyboard.SetTargetProperty(animation1, New PropertyPath(GlassEffectCommandBitmapEffect.CellHeightProperty))
   element.RegisterName("AnimatedBitmapEffect", effect)
   storyboard.Children.Add(animation1)
   storyboard.SetTargetName(animation2, "AnimatedBitmapEffect")
   storyboard.SetTargetProperty(animation2, New PropertyPath(GlassEffectCommandBitmapEffect.CellWidthProperty))
   element.RegisterName("AnimatedBitmapEffect", effect)
   storyboard.Children.Add(animation2)

   storyboard.Begin(element)
End Sub
C#Copy Code
public void GlassEffectCommandBitmapEffectExample(FrameworkElement element) 

   // Initialize Effect 
   GlassEffectCommandBitmapEffect effect = new GlassEffectCommandBitmapEffect(); 
   effect.CellWidth = 120; 
   effect.CellHeight = 80; 
   effect.Flags = GlassEffectCommandBitmapEffectsFlags.WidthFrequency | GlassEffectCommandBitmapEffectsFlags.HeightFrequency; 
   element.BitmapEffect = effect; 
 
   // Initialize Animations 
   Int32Animation animation1 = new Int32Animation(); 
   animation1.From = 2; 
   animation1.To = 50; 
   animation1.By = 1; 
   animation1.Duration = new Duration(TimeSpan.FromSeconds(2.0)); 
   animation1.AutoReverse = true; 
   animation1.RepeatBehavior = RepeatBehavior.Forever; 
   Int32Animation animation2 = new Int32Animation(); 
   animation2.From = 2; 
   animation2.To = 100; 
   animation2.By = 1; 
   animation2.Duration = new Duration(TimeSpan.FromSeconds(5.0)); 
   animation2.AutoReverse = true; 
   animation2.RepeatBehavior = RepeatBehavior.Forever; 
 
   // Initialize and run Storyboard 
   Storyboard storyboard = new Storyboard(); 
   Storyboard.SetTargetName(animation1, "AnimatedBitmapEffect"); 
   Storyboard.SetTargetProperty(animation1, new PropertyPath(GlassEffectCommandBitmapEffect.CellHeightProperty)); 
   element.RegisterName("AnimatedBitmapEffect", effect); 
   storyboard.Children.Add(animation1); 
   Storyboard.SetTargetName(animation2, "AnimatedBitmapEffect"); 
   Storyboard.SetTargetProperty(animation2, new PropertyPath(GlassEffectCommandBitmapEffect.CellWidthProperty)); 
   element.RegisterName("AnimatedBitmapEffect", effect); 
   storyboard.Children.Add(animation2); 
 
   storyboard.Begin(element); 
}
XAMLCopy Code
<Page Title="CSAnimateEffect" Height="391" Width="300" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:lteffects="clr-namespace:Leadtools.Windows.Media.Effects.SpecialEffects;assembly=Leadtools.Windows.Media.Effects"> 
  <Grid> 
    <Image Margin="10,10,10,10" HorizontalAlignment="Center" VerticalAlignment="Center" Source="C:\Program Files\LEAD Technologies, Inc\LEADTOOLS 15\Images\slave.jpg"> 
      <Image.BitmapEffect> 
        <lteffects:GlassEffectCommandBitmapEffect x:Name="MyBitmapEffect" /> 
      </Image.BitmapEffect> 
      <Image.Triggers> 
        <EventTrigger RoutedEvent="Image.Loaded"> 
          <BeginStoryboard> 
            <Storyboard> 
              <Int32Animation Storyboard.TargetName="MyBitmapEffect" Storyboard.TargetProperty="CellHeight" From="2" To="50" Duration="0:0:2" RepeatBehavior="Forever" AutoReverse="True" /> 
              <Int32Animation Storyboard.TargetName="MyBitmapEffect" Storyboard.TargetProperty="CellWidth" From="2" To="100" Duration="0:0:5" RepeatBehavior="Forever" AutoReverse="True" /> 
            </Storyboard> 
          </BeginStoryboard> 
        </EventTrigger> 
      </Image.Triggers> 
    </Image> 
  </Grid> 
</Page>

Remarks

  • This command does not support signed data images.

Inheritance Hierarchy

System.Object
   System.Windows.Threading.DispatcherObject
      System.Windows.DependencyObject
         System.Windows.Freezable
            System.Windows.Media.Animation.Animatable
               System.Windows.Media.Effects.BitmapEffect
                  Leadtools.Windows.Media.Effects.RasterCommandBitmapEffect
                     Leadtools.Windows.Media.Effects.SpecialEffects.GlassEffectCommandBitmapEffect

Requirements

Target Platforms: Microsoft .NET Framework 3.0, Windows XP, Windows Vista, and Windows Server 2003

See Also

Reference

GlassEffectCommandBitmapEffect Members
Leadtools.Windows.Media.Effects.SpecialEffects Namespace
AddNoiseCommandBitmapEffect Class
EmbossCommandBitmapEffect Class
MosaicCommandBitmapEffect Class
MotionBlurCommandBitmapEffect Class
OilifyCommandBitmapEffect Class
PosterizeCommandBitmapEffect Class
SolarizeCommandBitmapEffect Class
CubismCommandBitmapEffect Class
DrawStarCommandBitmapEffect Class
FreePlaneBendCommandBitmapEffect Class
FreeRadialBendCommandBitmapEffect Class
DryCommandBitmapEffect Class
GlowCommandBitmapEffect Class
LensFlareCommandBitmapEffect Class
OceanCommandBitmapEffect Class
PlaneBendCommandBitmapEffect Class
PlaneCommandBitmapEffect Class
SampleTargetCommandBitmapEffect Class
TunnelCommandBitmapEffect Class
BendCommandBitmapEffect Class
CylinderCommandBitmapEffect Class
FreeHandShearCommandBitmapEffect Class
FreeHandWaveCommandBitmapEffect Class
ImpressionistCommandBitmapEffect Class
PixelateCommandBitmapEffect Class
PolarCommandBitmapEffect Class
RadialBlurCommandBitmapEffect Class
RadialWaveCommandBitmapEffect Class
RippleCommandBitmapEffect Class
SphereCommandBitmapEffect Class
SwirlCommandBitmapEffect Class
WaveCommandBitmapEffect Class
WindCommandBitmapEffect Class
ZoomBlurCommandBitmapEffect Class
ZoomWaveCommandBitmapEffect Class
BricksTextureCommandBitmapEffect Class
CloudsCommandBitmapEffect Class
ColoredBallsCommandBitmapEffect Class
DiffuseGlowCommandBitmapEffect Class
FragmentCommandBitmapEffect Class
HalfTonePatternCommandBitmapEffect Class
MaskConvolutionCommandBitmapEffect Class
MosaicTilesCommandBitmapEffect Class
PerspectiveCommandBitmapEffect Class
PlasmaCommandBitmapEffect Class
PointillistCommandBitmapEffect Class
RomanMosaicCommandBitmapEffect Class
VignnetCommandBitmapEffect Class
ZigZagCommandBitmapEffect Class
AdjustTintCommandBitmapEffect Class
ColorHalftoneCommandBitmapEffect Class