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Leadtools.Windows.Media.Effects.SpecialEffects Namespace
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Overview and description of classes and enumerations that provide filters and transforms to process images. It includes methods for applying artistic effects like ripple, warp, tunnel, lens flare, colored pencil, etc.

Classes

 ClassDescription
AgingCommandBitmapEffect Adds effects that simulate random color changes, scratches, dust and pits, making an image look like it was made from an old film.
BendCommandBitmapEffect Warps the active image along a curved plane, centered on the pivot point.
BricksTextureCommandBitmapEffect Creates a brick texture that makes the image look like it has been drawn on a brick wall.
CloudsCommandBitmapEffect Applies cloud effects to a bitmap.
ColoredBallsCommandBitmapEffect Throws colored balls over the image. The resulting color of the ball is a combination of ball color and the color of the pixel where it has fallen with certain opacity. Various parameters control the color and appearance of the balls. This method is available in the Document and Medical toolkits.
ColoredPencilCommandBitmapEffect Applies an effect to an image that makes it look like it has been drawn with colored pencils.
CylinderCommandBitmapEffect Warps the image around a cylinder.
DiceEffectCommandBitmapEffect Splits the image into square or rectangular blocks. If the blocks are square, the command rotates each block by 0, 90, 180, or 270 degrees. If the blocks are rectangular, the command flips the blocks around the X-axis or Y-axis.
DiffuseGlowCommandBitmapEffect Adds a colored glow to an image's light or dark areas, making these areas shine with a neon glow.
DrawStarCommandBitmapEffect Draws a star on the image.
DryCommandBitmapEffect Simulates painting an image with the watercolor dry brush technique.
FragmentCommandBitmapEffect Averages an image with its shifted copies. This command creates four copies of an image. Each copy is shifted by the offset amount into one of the four directions: top, left, bottom and right. Then the image is averaged with its shifted copies.
FreeHandShearCommandBitmapEffect Shears the image by the wave drawn using the amplitudes array.
FreeHandWaveCommandBitmapEffect Distorts the image by the wave specified in the amplitudes array and the rotation angle.
FreePlaneBendCommandBitmapEffect Wraps the image onto a 3D plane shaped by Curve.
FreeRadialBendCommandBitmapEffect Wraps the image along its radius on a 3D surface shaped by Curve.
FunctionalLightCommandBitmapEffect Adds light to the image according to a function-based distribution. This light will be generated by one of the following methods: linear, quadratic, sine, cosine, or using freehand points.
GlassEffectCommandBitmapEffect Divides the image into rectangular cells and makes it look as if it is being viewed through glass blocks. This command is available in LEADTOOLS Document and Medical Imaging toolkits.
GlowCommandBitmapEffect Makes the colored edges shine with a neon glow.
ImpressionistCommandBitmapEffect Makes the image look like it was painted by an impressionist painter.
LensFlareCommandBitmapEffect Simulates the secondary reflections caused when bright lights are facing the camera lens. The lens flare is refracted into a series of lightened circles that surround the flare.
MosaicTilesCommandBitmapEffect Creates a mosaic effect on an image by dividing an image into rectangular or arc-shaped cells with irregular boundaries and modifying the color of each cell.
OceanCommandBitmapEffect Reflects the image on an ocean surface.
PerlinCommandBitmapEffect Uses a pseudo-random number generator in order to create a Perlin noise, and then procedurally transforms that noise into a texture.
PerspectiveCommandBitmapEffect Gives the image a 3-D depth, as if it exists on a flat plane skewed into different shapes.
PixelateCommandBitmapEffect Divides the image into rectangular or circular cells and then recreates the image by filling those cells with the minimum, maximum, or average pixel value, depending upon the effect that was selected.
PlaneBendCommandBitmapEffect Places the image on parallel planes along the Z-axis, and bends the planes toward the center point.
PlaneCommandBitmapEffect Places the image on parallel planes along the Z-axis.
PlasmaCommandBitmapEffect Applies color patterns that blend into each other like plasma.
PointillistCommandBitmapEffect Converts image colors into randomly placed dots to create a pointillist painting.
PolarCommandBitmapEffect Converts the image from rectangular to polar coordinates and vice versa.
PunchCommandBitmapEffect Warps the image by pinching it toward the center or expanding the image away from its center.
PuzzleEffectCommandBitmapEffect Splits the image into square blocks and randomizes these blocks inside the image.
RadialBlurCommandBitmapEffect Blurs the image by rotating the pixels around the center point.
RadialWaveCommandBitmapEffect Distorts the image using a wave radiating from the center.
RevEffectCommandBitmapEffect Adds a pseudo-3D wave effect to the image by drawing lines across the image, basing the line's height at each point on its brightness at that point.
RingEffectCommandBitmapEffect Divides the image into the specified number of rings. Each ring is rotated according to a rotation angle. The rotation angle for each ring will be chosen randomly by the command or can be passed to the command.
RippleCommandBitmapEffect Warps the image in concentric rings.
RomanMosaicCommandBitmapEffect Segments the image into rectangular or rounded rectangular tiles and fills them with a color chosen randomly from the colors of the tile's pixels.
ShadowCommandBitmapEffect Adds shadows to the image.
SphereCommandBitmapEffect Warps the image around a 3D spherical shape.
SwirlCommandBitmapEffect Spins the image according to the rotation angle to produce a swirl pattern.
TunnelCommandBitmapEffect Places the image inside a tunnel along the Z-axis.
VignnetCommandBitmapEffect Draws a specified shape and feathers it to the image.
WaveCommandBitmapEffect Distorts the image with two perpendicular waves at the specified angle and with the specified wave type.
WindCommandBitmapEffect Creates thin lines, directed along the specified angle, on the affected image.
ZigZagCommandBitmapEffect Radially distorts the image by creating waves that twist the image around a specified center.
ZoomBlurCommandBitmapEffect Blurs the image along radial lines starting from a specific center point.
ZoomWaveCommandBitmapEffect Distorts the image with a wave zoomed from the specified center.

Enumerations

 EnumerationDescription
AgingCommandBitmapEffectsFlags Flags that indicate the distortion type and the distortion color.
BendCommandBitmapEffectsFlags Flags that indicate how to handle peripherally exposed areas, how to handle centrally exposed areas and the type of bending.
BricksTextureCommandBitmapEffectsFlags Flags that determine the type of brick edge to use, and which mortar style to use.
CloudsCommandBitmapEffectsType Specifies how to apply the effect to the image.
ColoredBallsCommandBitmapEffectsFlags Flags that indicate the background color, shade (or gradient) type, ball type and ball color type.
CylinderCommandBitmapEffectsType A value that indicates the cylinder shape.
DiceEffectCommandBitmapEffectsFlags This enumeration indicates how to apply the Dice effect to an image.
DrawStarCommandBitmapEffectsFlags Flags that indicate the direction of the rays.
FreeHandShearCommandBitmapEffectsFlags Flags that indicate how to handle exposed areas, and the direction of the shear wave.
FreeHandWaveCommandBitmapEffectsFlags Flags that indicate how to handle exposed areas and the type of information contained in the WaveLength property or waveLength parameter.
FreePlaneBendCommandBitmapEffectsFlags Flags that indicate how to handle exposed areas and the plane along which to stretch the pixels.
FreeRadialBendCommandBitmapEffectsFlags Flags that indicate how to handle peripherally exposed areas and areas exposed inside the surface.
FunctionalLightCommandBitmapEffectsFlags Enumeration used to determine which function will be applied to the image, FreeHandLight, Free Light, or Trigonometry Light.
Includes Classes that require a LEADTOOLS Document or Medical toolkit.GlassEffectCommandBitmapEffectsFlags Enumeration that indicates what type of data is in the CellWidth and CellHeight properties or the cellWidth and cellHeight parameters.
LensFlareCommandBitmapEffectsType Enumeration that indicates the lens type
MosaicTilesCommandBitmapEffectsFlags This enumeration contains all flags that are needed by the MosaicTilesCommandBitmapEffect. It indicates whether to use arc-shaped or rectangular-shaped tiles, and what type of shadowing to use, if any.
NoiseLayoutBitmapEffectsType Flags that indicate how to apply the effect, and which layout pattern to use for the noise.
PerspectiveCommandBitmapEffectsType This enumaration will contains all types needed to indicate which background is selected.
PixelateCommandBitmapEffectsFlags Enumerated values that indicate the values used to fill the cells, the shape of the cells, and what type of data is in the CellWidth and CellHeight properties of PixelateCommandBitmapEffect class.
PlaneCommandBitmapEffectsFlags Enumeration that indicates the background color and the planes to be shown. You can use a bit wise OR (|) to specify one flag from each group.
PlasmaCommandBitmapEffectsFlags Enumeration that indicates the type of plasma effect, and the color pattern to use.
PointillistCommandBitmapEffectsFlags Flags that indicate the background color and dots type.
PolarCommandBitmapEffectsFlags This enumeration indicates how to handle exposed areas and the type of conversion.
PunchCommandBitmapEffectsFlags Enumeration that indicates how to handle exposed areas, both centrally and peripherally.
PuzzleEffectCommandBitmapEffectsFlags This enumeration indicates how to apply the puzzle effect to an image.
RadialWaveCommandBitmapEffectsFlags Enumeration that indicates how to handle exposed areas, the type of information in the WaveLength property, and the wave type.
RingEffectCommandBitmapEffectsFlags This enumeration controls the RingEffectCommand behavior. These values can be OR-ed together, unless otherwise specified
RippleCommandBitmapEffectsType This enumeration indicates how to handle exposed areas.
RomanMosaicCommandBitmapEffectsFlags This enumeration contains all flags that are needed by the RomanMosaicCommandBitmapEffect. It is indicate the values used to select the shape of the tiles and the type of shadow.
ShadowCommandBitmapEffectsAngle Enumerated value indicating the direction of the light source producing the shadow.
ShadowCommandBitmapEffectsType Enumerated values that indicate the type of the shadow, grayscale or colored.
SphereCommandBitmapEffectsFlags This enumeration indicates how to handle exposed areas outside the sphere and inside the sphere.
TunnelCommandBitmapEffectsFlags Flags that indicate the background color and which image dimension extends along the Z-axis.
VignnetCommandBitmapEffectsFlags This enumeration contains all flags that are needed by the VignnetCommand. It is indicate the values used to select the shape of the vignette object and the type of color filling.
WaveCommandBitmapEffectsFlags Flags that indicate how to handle exposed areas, the type of information in the WaveLength property of the WaveCommandBitmapEffect class, and the wave type.
ZigZagCommandBitmapEffectsFlags Flags that indicate how to handle exposed areas, and the wave radiation type.
ZoomWaveCommandBitmapEffectsType Flags that indicate how to handle exposed areas.

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