Enumerates all objects inside the vector group object.
#include "ltwrappr.h"
virtual L_INT LVectorGroup::EnumObjects (dwFlags)
Flag that indicates which objects to enumerate. Possible values are:
| Value | Meaning |
|---|---|
| 0 | Enumerate all objects in the group. |
| VECTOR_FLAGS_SELECTED_ONLY | Enumerate only selected objects in the group. |
| Value | Meaning |
|---|---|
| SUCCESS | The function was successful. |
| < 1 | An error occurred. Refer to Return Codes. |
This example displays the total number of objects in each group in a vector.
class LMyVectorGroup1: public LVectorGroup{public:L_INT m_nObjectCount ;public:LMyVectorGroup1() {m_nObjectCount=0;};virtual ~LMyVectorGroup1(){};virtual L_INT EnumObjectsCallBack( pVECTORHANDLE pVector, pVECTOROBJECT pObject);};L_INT LMyVectorGroup1::EnumObjectsCallBack( pVECTORHANDLE pVector, pVECTOROBJECT pObject){UNREFERENCED_PARAMETER(pVector);UNREFERENCED_PARAMETER(pObject);m_nObjectCount++;return SUCCESS;}L_INT LVectorGroup__EnumObjectsExample(HWND hWnd, LVectorBase *pVector){L_INT nRet;L_INT i;for (i=0; i<pVector->GetGroupCount(); i++){LMyVectorGroup1 VectorGroup;L_TCHAR szMsg[200];nRet = pVector->GetGroupByIndex(i, &VectorGroup);if(nRet != SUCCESS)return nRet;VectorGroup.m_nObjectCount = 0;VectorGroup.EnableCallBack(TRUE);VectorGroup.EnumObjects();wsprintf(szMsg, TEXT("Group[%d]: Total Objects[%d]"), i, VectorGroup.m_nObjectCount);MessageBox(hWnd, szMsg, TEXT(""), MB_OK);}return SUCCESS;}