LVectorBase::Realize

Summary

Draws the specified vector into the specified LEAD bitmap handle.

Syntax

#include "ltwrappr.h"

virtual L_INT LVectorBase::Realize(pBitmap, bEraseBkgnd=TRUE)

virtual L_INT LVectorBase::Realize(&BitmapBase, bEraseBkgnd=TRUE)

Parameters

pBITMAPHANDLE pBitmap

Pointer to a bitmap handle, into which the vector will be drawn.

LBitmapBase &BitmapBase

Pointer to an LBitmapBase object that references the vector to be drawn into pBitmap.

L_BOOL bEraseBkgnd

Flag that indicates whether or not to erase the background rectangle when realizing the vector to the bitmap. Possible values are:

Value Meaning
TRUE The background rectangle will be erased when the vector image is realized to the bitmap.
FALSE The background rectangle will not be erased.

Returns

Value Meaning
SUCCESS The function was successful.
< 1 An error occurred. Refer to Return Codes.

Comments

This function draws the specified vector into the specified bitmap handle.

The bitmap handle should be allocated before calling this function.

If hDC is NULL, this function will assume that the vector is already attached to a window, and will draw it to the window DC.

The background color used to erase the rectangle where the vector image is to be rendered can be set with LVectorBase::SetBackgroundColor.

This function will use the current camera and current view port of the vector handle to do the necessary projection onto the surface of the DC.

Required DLLs and Libraries

See Also

Functions

Topics

Example

// This is an example for LVectorBase::Realize(pBitmap, bEraseBkgnd=TRUE) 
//LVectorBase::Realize( pBITMAPHANDLE pBitmap, L_BOOL bEraseBkgnd = TRUE); 
L_INT LVectorBase__RealizeExample_1(HWND hWnd) 
{ 
   L_INT          nRet; 
   BITMAPHANDLE   bitmapHandle; 
   RECT           rect; 
   LVectorBase    Vector; 
 
   nRet = Vector.Load(MAKE_IMAGE_PATH(TEXT("random.dxf"))); 
   if(nRet != SUCCESS) 
      return nRet; 
 
   nRet = Vector.AttachToWindow(hWnd); 
   if(nRet != SUCCESS) 
      return nRet; 
 
   L_WRPINITBITMAP(&bitmapHandle, sizeof(BITMAPHANDLE), 400,400,24); 
 
   L_WRPALLOCATEBITMAP(&bitmapHandle, TYPE_CONV); 
 
   GetClientRect(hWnd, &rect); 
 
   nRet = Vector.SetViewport(&rect); 
   if(nRet != SUCCESS) 
      return nRet; 
 
   nRet = Vector.Realize(&bitmapHandle,TRUE); 
   if(nRet != SUCCESS) 
      return nRet; 
 
   L_WRPSAVEBITMAP(MAKE_IMAGE_PATH(TEXT("erase.cmp")), &bitmapHandle, FILE_CMP, 24, 2, NULL); 
 
   return SUCCESS; 
} 
 
  
 
// This is an example for LVectorBase::Realize(&BitmapBase, bEraseBkgnd=TRUE): 
 
//Example22 
 
L_INT LVectorBase__RealizeExample_2(HWND hWnd) 
{ 
   L_INT       nRet; 
   RECT        rect; 
   LBitmapBase BitmapBase(400,400,24); 
   LVectorBase Vector; 
 
   nRet = Vector.Load(MAKE_IMAGE_PATH(TEXT("random.dxf"))); 
   if(nRet != SUCCESS) 
      return nRet; 
 
   nRet = Vector.AttachToWindow(hWnd); 
   if(nRet != SUCCESS) 
      return nRet; 
 
   GetClientRect(hWnd, &rect); 
 
   nRet = Vector.SetViewport(&rect); 
   if(nRet != SUCCESS) 
      return nRet; 
 
   nRet = Vector.Realize(BitmapBase,TRUE); 
   if(nRet != SUCCESS) 
      return nRet; 
 
   BitmapBase.SetFileName(MAKE_IMAGE_PATH(TEXT("erase.cmp"))); 
   if(nRet != SUCCESS) 
      return nRet; 
 
   nRet = BitmapBase.Save(FILE_CMP,24,2,NULL); 
   if(nRet != SUCCESS) 
      return nRet; 
 
   return SUCCESS; 
} 
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LEADTOOLS Vector C++ Class Library Help

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© 1991-2023 LEAD Technologies, Inc. All Rights Reserved.