Determines whether the LVectorDialog object is valid.
#include "ltwrappr.h"
L_BOOL LVectorDialog::IsValid(L_VOID)
| Value | Meaning |
|---|---|
| TRUE | There is a pointer to a valid bitmap object. |
| FALSE | There is not a pointer to a valid bitmap object. |
Call this function to check if the class object has been associated with a valid LVectorBase object.
Before you can use some of the LVectorDialog functions, a vector must be associated with the class object. Until you have associated a valid vector object with the LVectorDialog object, this function will return false.
In particular, you cannot perform auto-processing without a valid bitmap.
L_INT LVectorDialog__IsValidExample(HWND hWnd){L_INT nRet;LVectorBase Vector;LVectorDialog VectorDlg;//Dialog is invalid unless associated with a vectorif (VectorDlg.IsValid ())MessageBox(hWnd, TEXT("IsValid() returns TRUE"), TEXT(""), MB_OK);elseMessageBox(hWnd, TEXT("IsValid() returns FALSE"), TEXT(""), MB_OK);nRet = Vector.Load(MAKE_IMAGE_PATH(TEXT("random.dxf")));if(nRet != SUCCESS)return nRet;VectorDlg.SetVector(&Vector);//Now dialog is validif (VectorDlg.IsValid())MessageBox(hWnd, TEXT("IsValid() returns TRUE"), TEXT(""), MB_OK);elseMessageBox(hWnd, TEXT("IsValid() returns FALSE"), TEXT(""), MB_OK);//destructor called when out of scopereturn SUCCESS;}
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