Gets the active layer inside the class object's vector.
#include "ltwrappr.h"
virtual L_INT LVectorBase::GetActiveLayer(pVectorLayer);
Pointer to an LVectorLayer object to be updated with the active layer.
| Value | Meaning |
|---|---|
| SUCCESS | The function was successful. |
| < 1 | An error occurred. Refer to Return Codes. |
Some functions will use the active layer when NULL is passed for a pLVectorLayer parameter. This makes it easier to work with the toolkit when layers are not needed.
// This example copies all objects from the active layer of the vector source// to the destination vector (active layer)class LMyVectorLayer1: public LVectorLayer{public:LVectorBase *m_pVectorDst;public:LMyVectorLayer1() {};virtual ~LMyVectorLayer1(){};virtual L_INT EnumObjectsCallBackGAL(pVECTORHANDLE pVector, pVECTOROBJECT pObject);};L_INT LMyVectorLayer1::EnumObjectsCallBackGAL(pVECTORHANDLE pVector, pVECTOROBJECT pObject){LVectorBase VectorBase(pVector);LVectorObject VectorObject(pObject, &VectorBase);m_pVectorDst->CopyObject(&VectorObject);VectorBase.SetHandle(NULL, FALSE);return SUCCESS ;}L_INT LVectorBase__GetActiveLayerExample(HWND hWnd, LVectorBase *pVectorDst){UNREFERENCED_PARAMETER(hWnd);//Load a source vectorL_INT nRet;LVectorBase VectorSrc;nRet = VectorSrc.Load(MAKE_IMAGE_PATH(TEXT("random.dxf")));if(nRet != SUCCESS)return nRet;//Get the active layer of sourceLMyVectorLayer1 VectorLayer;nRet = VectorSrc.GetActiveLayer(&VectorLayer);if(nRet != SUCCESS)return nRet;//Set the destination vector where objects from source will be copiedVectorLayer.m_pVectorDst = pVectorDst;//Enumerate all objects in Active layer (and copy to destination vector)nRet = VectorLayer.EnumObjects();if(nRet != SUCCESS)return nRet;return SUCCESS;}