public void SetAudioType(TargetAudioType audioType)
public:void SetAudioType(TargetAudioType^ audioType)
audioType
Reference to a TargetAudioType Object containing the audio type attributes to set for the target format object.
If the method fails, an error is raised. For more information, refer to the Error Codes.
using Leadtools;using Leadtools.MediaFoundation;using LeadtoolsMediaFoundationExamples.Fixtures;public bool _result = false;public CaptureCtrlForm _form = new CaptureCtrlForm();public void AudioTypesExample(){// reference the capture controlCaptureCtrl capturectrl = _form.CaptureCtrl;try{// set an audio device first, you should use your audio device name hereif (capturectrl.AudioDevices["USB"] == null)throw new Exception("No USB audio device available");capturectrl.AudioDevices["USB"].Selected = true;// reference the target formats collectionTargetFormats formats = capturectrl.TargetFormats;// reference the target format objectTargetFormat tf = formats[TargetFormatType.WMV];// reference the target audio formats objectTargetAudioFormats taformats = tf.AudioFormats;// check the index using a name stringint i = taformats.IndexOf("{00000161-0000-0010-8000-00AA00389B71}");// Windows Media Audio (WMA)// get target audio format objectTargetAudioFormat taf = taformats[i];// make sure the target audio format object's name equals {00000161-0000-0010-8000-00AA00389B71}if (taf.Name == "{00000161-0000-0010-8000-00AA00389B71}"){// get target audio format friendly name, use it for view propose.string friendlyname = taf.FriendlyName;}elsethrow new Exception();// select ittaf.Selected = true;// get target audio types collectionTargetAudioTypes targetaudiotypes = taf.AudioTypes;// if target audio types larger than 0, loop through all of themif (targetaudiotypes.Count > 0){// enumerate through the list of audio types// demonstrating the target audio types propertiesforeach (TargetAudioType targetaudiotype in targetaudiotypes){// get name of the target type.string name = targetaudiotype.Name;// get friendly name of the target type.string friendlyname = targetaudiotype.FriendlyName;// set the audio type into the target format if:// AudioAvgBytesPerSecond == 24000 (192 kbps)// AudioBitsPerSample == 16// AudioNumChannels == 2 (stereo)// AudioSamplesPerSecond == 44100 Hzif (targetaudiotype.AudioAvgBytesPerSecond * 8 / 1000 == 192 &&targetaudiotype.AudioBitsPerSample == 16 &&targetaudiotype.AudioNumChannels == 2 &&targetaudiotype.AudioSamplesPerSecond == 44100){tf.SetAudioType(targetaudiotype);break;}}}// check if we have can capture video and audioif (capturectrl.IsModeAvailable(CaptureMode.VideoAndAudio)){// start the capture processcapturectrl.StartCapture(CaptureMode.VideoAndAudio);// we'll loop on the state and pump messages for this example.// but you should not need to if running from a Windows Forms application.while (capturectrl.State == CaptureState.Running)Application.DoEvents();}_result = true;}catch (Exception){_result = false;}}
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