[EditorAttribute(System.Type, System.Type)]public AudioRenderers AudioRenderers { get; }
public:property AudioRenderers^ AudioRenderers {AudioRenderers^ get();}
An AudioRenderers collection object representing the available audio renderers.
Gets the registered audio renderers collection object. The AudioRenderers object is used to enumerate the available audio renderers, and to select a renderer for audio output.
using Leadtools;using Leadtools.MediaFoundation;using LeadtoolsMediaFoundationExamples.Fixtures;public bool _result = false;public PlayCtrlForm _form = new PlayCtrlForm();public PlayCtrl _playctrl;public TestCtrlSubForm _pcsbform;public void RenderersExample(){// reference the play control_playctrl = _form.PlayCtrl;// input filestring inFile = Path.Combine(LEAD_VARS.MediaDir, "PlayCtrl_SourceVideoOnly.avi");try{// create the sub form for renderers listbox_pcsbform = new TestCtrlSubForm();_pcsbform.Load += new EventHandler(Form_Load);_pcsbform.buttonRefresh.Click += new EventHandler(Refresh_Click);_pcsbform.List.Click += new EventHandler(List_Click);// set autostart to false_playctrl.AutoStart = false;// set our source media file_playctrl.SourceFile = inFile;// show the renderers form_pcsbform.ShowDialog();// get the selected renderer indexint selectedRenderer = _playctrl.AudioRenderers.Selection;// set the result to what we expect_result = (_pcsbform.List.SelectedItem != null && _playctrl.AudioRenderers.Selection != -1);}catch (Exception){_result = false;}}void Form_Load(object sender, EventArgs e){// build the audio renderer listEnumerateRenderers(_playctrl.AudioRenderers, _pcsbform.List);}void List_Click(object sender, EventArgs e){// select the audio rendererSelectRenderer(_playctrl.AudioRenderers, _pcsbform.List);}void Refresh_Click(object sender, EventArgs e){// refresh audio renderersRefreshRenderers(_playctrl.AudioRenderers, _pcsbform.List);}void EnumerateRenderers(AudioRenderers Renderers, ListBox List){// Build the renderers list boxint Selected = -1;// empty the list boxList.Items.Clear();// add the available audio renderers to the list boxfor (int i = 0; (i <= (Renderers.Count - 1)); i++){List.Items.Add(Renderers[i]);if (Renderers[i].Selected){Selected = i;}}// highlight the current selectionList.SelectedIndex = Selected;}void RefreshRenderers(AudioRenderers Renderers, ListBox List){string SelectedName = string.Empty;// save the currently selected renderer's nameif (Renderers.Selection >= 0)SelectedName = Renderers[Renderers.Selection].FriendlyName;// refresh the renderer collectionRenderers.Refresh();// if there was a previously selected renderer, reselect itif (SelectedName != string.Empty)Renderers.Selection = Renderers.IndexOf(SelectedName);// rebuild the listboxEnumerateRenderers(Renderers, List);}void SelectRenderer(AudioRenderers Renderers, ListBox List){// select the highlighted rendererRenderers.Selection = Renderers.IndexOf(List.Items[List.SelectedIndex] as Renderer);}static class LEAD_VARS{public const string MediaDir = @"C:\LEADTOOLS23\Media";}
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