public VideoProcessors VideoProcessors { get; } public:property VideoProcessors^ VideoProcessors {VideoProcessors^ get();}
A VideoProcessors collection object representing the available video processors.
Gets the Processors collection object, containing registered video processors. This VideoProcessors object is used to enumerate the available video and audio processing transforms.
using Leadtools;using Leadtools.MediaFoundation;using LeadtoolsMediaFoundationExamples.Fixtures;public bool _result = false;public PlayCtrlForm _form = new PlayCtrlForm();public void ProcessorsExample(){// reference the convert controlPlayCtrl playctrl = _form.PlayCtrl;// input and output filesstring inFile = Path.Combine(LEAD_VARS.MediaDir, "ConvertCtrl_Source.avi");try{// disable auto startplayctrl.AutoStart = false;// set the event handler for state changesplayctrl.StateChanged += new StateChangedEventHandler(PlayCtrl_StateChanged);// set source fileplayctrl.SourceFile = inFile;// if we have a video streamif ((playctrl.AllowedStreams & StreamFormatType.Video) == StreamFormatType.Video){// add the first video processor for playbackplayctrl.SelectedVideoProcessors.Add(playctrl.VideoProcessors[0]);Processor vproc = playctrl.SelectedVideoProcessors[0];// set the video processor propertiesif (vproc.HasDialog(ProcessorDlg.Properties))vproc.ShowDialog(ProcessorDlg.Properties, _form);}// if we have an audio streamif ((playctrl.AllowedStreams & StreamFormatType.Audio) == StreamFormatType.Audio){// add the first audio processor for playbackplayctrl.SelectedAudioProcessors.Add(playctrl.AudioProcessors[0]);Processor aproc = playctrl.SelectedAudioProcessors[0];// set the audio processor propertiesif (aproc.HasDialog(ProcessorDlg.Properties))aproc.ShowDialog(ProcessorDlg.Properties, _form);}// start the playback nowplayctrl.Run();// we'll loop on the state and pump messages for this example.// but you should not need to if running from a Windows Forms application.while (playctrl.State == PlayState.Running)Application.DoEvents();}catch (Exception){_result = false;}}void PlayCtrl_StateChanged(object sender, StateChangedEventArgs e){// set the result to what we expect_result = (e.lastState == PlayState.Running && e.state == PlayState.Stopped);}static class LEAD_VARS{public const string MediaDir = @"C:\LEADTOOLS23\Media";}
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