L_DlgGetShape

#include "l_bitmap.h"

L_LTDLG_API L_INT L_DlgGetShape(hWndOwner, pDlgParams)

Displays the Get Shape dialog box, and gets the options for L_EfxDraw3dShape.

Parameters

L_HWND hWndOwner

Handle of the window which owns the dialog.

LPSHAPEDLGPARAMS pDlgParams

Pointer to a SHAPEDLGPARAMS structure to be updated with the values entered by the user, through the dialog. Set members of this structure, before calling this function, to set the dialogs initial values.

Returns

Value Meaning
SUCCESS_DLG_OK The "OK" button was pressed, and the dialog exited successfully.
SUCCESS_DLG_CANCEL The "Cancel" button was pressed, and the dialog exited successfully.
< 1 An error occurred. Refer to Return Codes.

Comments

The Get Shape dialog.

Required DLLs and Libraries

See Also

Functions

Topics

Example

L_INT ShowDlgGetShapeExample(HWND hWnd, pBITMAPHANDLE  pBitmap) 
{ 
   SHAPEDLGPARAMS DlgParams ; 
   BITMAPHANDLE   BackBitmap ; 
   L_INT          nRet ; 
   HDC            hDC ; 
   HDC            hBackDC ; 
   RECT           rcDst ; 
   RECT           rcBack ; 
 
   memset ( &DlgParams, 0,sizeof ( SHAPEDLGPARAMS ) ) ; 
 
   nRet = L_InitBitmap(&BackBitmap, sizeof(BITMAPHANDLE), 0, 0, 0 ) ; 
   if(nRet != SUCCESS) 
      return nRet; 
 
   DlgParams.uStructSize       = sizeof ( SHAPEDLGPARAMS ) ; 
   DlgParams.pBitmap           = pBitmap ; 
   DlgParams.pBackgroundBitmap = &BackBitmap;  
   DlgParams.uShape            = EFX_SHAPE_PARALLELOGRAM_R ; 
   DlgParams.crBack            = RGB ( 0, 0, 255 ) ; 
   DlgParams.uBackStyle        = 2 ; 
   DlgParams.crFill            = RGB ( 255, 0, 0 ) ; 
   DlgParams.uFillStyle        = 1 ; 
   DlgParams.crBorder          = RGB ( 100, 255, 100 ) ; 
   DlgParams.uBorderStyle      = 1 ; 
   DlgParams.uBorderWidth      = 5 ; 
   DlgParams.crInnerHilite     = RGB ( 255, 255, 255 ) ; 
   DlgParams.crInnerShadow     = RGB ( 0, 0, 0 ) ; 
   DlgParams.uInnerStyle       = 1 ; 
   DlgParams.uInnerWidth       = 3 ; 
   DlgParams.crOuterHilite     = RGB ( 255, 255, 0 ) ; 
   DlgParams.crOuterShadow     = RGB ( 255, 0, 255 ) ; 
   DlgParams.uOuterStyle       = 1 ; 
   DlgParams.uOuterWidth       = 5 ; 
   DlgParams.nShadowX          = 10 ; 
   DlgParams.nShadowY          = 10 ; 
   DlgParams.crShadow          = RGB ( 128, 128, 128 ) ; 
   DlgParams.uDlgFlags         = DLG_SHAPE_SHOW_PREVIEW         | 
                                 DLG_SHAPE_AUTOPREVIEW          | 
                                 DLG_SHAPE_BACKSTYLE            | 
                                 DLG_SHAPE_FILLSTYLE            | 
                                 DLG_SHAPE_FORE_BACK_COLOR      | 
                                 DLG_SHAPE_BORDERSTYLE          | 
                                 DLG_SHAPE_BORDERWIDTH          | 
                                 DLG_SHAPE_BORDERCOLOR          | 
                                 DLG_SHAPE_INNERSTYLE           | 
                                 DLG_SHAPE_INNERWIDTH           | 
                                 DLG_SHAPE_INNER_HILITE_SHADOW  | 
                                 DLG_SHAPE_OUTERSTYLE           | 
                                 DLG_SHAPE_OUTERWIDTH           | 
                                 DLG_SHAPE_OUTER_HILITE_SHADOW  | 
                                 DLG_SHAPE_SHADOWCOLOR          | 
                                 DLG_SHAPE_SHADOW_X_Y           | 
                                 DLG_SHAPE_BROWSEIMAGE          | 
                                 DLG_SHAPE_CLASS_SQUARE         | 
                                 DLG_SHAPE_CLASS_RECTANGLE      | 
                                 DLG_SHAPE_CLASS_PARALLELOGRAM  | 
                                 DLG_SHAPE_CLASS_TRAPEZOID      | 
                                 DLG_SHAPE_CLASS_TRIANGLE       | 
                                 DLG_SHAPE_CLASS_OTHER          | 
                                 DLG_SHAPE_CLASS_CIRCLE         | 
                                 DLG_SHAPE_CLASS_ELLIPSE        | 
                                 DLG_SHAPE_CLASS_STAR           | 
                                 DLG_SHAPE_CLASS_CROSS          | 
                                 DLG_SHAPE_CLASS_ARROW ; 
 
   L_DlgInit ( DLG_INIT_COLOR ) ; 
 
   nRet = L_DlgGetShape ( hWnd, &DlgParams ) ; 
 
   if ( nRet == SUCCESS_DLG_OK ) 
   { 
      hBackDC = L_CreateLeadDC( DlgParams.pBackgroundBitmap ) ; 
 
      SetRect ( &rcBack, 0, 0, DlgParams.pBackgroundBitmap->Width, DlgParams.pBackgroundBitmap->Height ) ; 
 
      hDC = GetDC ( hWnd ) ; 
 
      GetClientRect ( hWnd, &rcDst); 
 
      //now paint the shape 
      nRet = L_EfxDraw3dShape(hDC, 
                       DlgParams.uShape, 
                       &rcDst, 
                       DlgParams.crBack, 
                       hBackDC, 
                       &rcBack, 
                       DlgParams.uBackStyle, 
                       DlgParams.crFill, 
                       DlgParams.uFillStyle, 
                       DlgParams.crBorder, 
                       DlgParams.uBorderStyle, 
                       DlgParams.uBorderWidth, 
                       DlgParams.crInnerHilite, 
                       DlgParams.crInnerShadow, 
                       DlgParams.uInnerStyle, 
                       DlgParams.uInnerWidth, 
                       DlgParams.crOuterHilite, 
                       DlgParams.crOuterShadow, 
                       DlgParams.uOuterStyle, 
                       DlgParams.uOuterWidth, 
                       DlgParams.nShadowX, 
                       DlgParams.nShadowY, 
                       DlgParams.crShadow, 
                       NULL ) ; 
      if(nRet != SUCCESS) 
         return nRet; 
 
      ReleaseDC ( hWnd, hDC ) ; 
 
      if ( NULL != hBackDC ) 
         L_DeleteLeadDC( hBackDC ) ; 
   } 
   else 
      return nRet; 
 
   nRet = L_DlgFree(); 
   if (nRet != SUCCESS) 
      return nRet; 
 
   if ( BackBitmap.Flags.Allocated ) 
      L_FreeBitmap( &BackBitmap ) ; 
 
   return SUCCESS; 
} 
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