Called by the state annotation rendering engine to add the element for this object.
void addObject(AnnObject annObject);
The annotation object being added.
This method should be implemented by state renderers to add the equivalent element for the annotation object.
The rendering engine will call AddObject when the annotation object is first rendered on a container. The object renderer should create the equivalent state element (such as an SVG or XAML element) for the object at this point. It is best to use AnnObject.StateId to store the state (or element) ID at this point inside the object.
Implement this method only when you have a state rendering engine, such as an SVG or XAML renderer. In stateless rendering engines, such as GDI+, you should implement this method but leave it empty.
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