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NoiseLayoutBitmapEffectsType Enumeration
See Also  
Leadtools.Windows.Media.Effects.SpecialEffects Namespace : NoiseLayoutBitmapEffectsType Enumeration





Flags that indicate how to apply the effect, and which layout pattern to use for the noise.

Syntax

Visual Basic (Declaration) 
<FlagsAttribute()>
Public Enum NoiseLayoutBitmapEffectsType 
   Inherits Enum
Visual Basic (Usage)Copy Code
Dim instance As NoiseLayoutBitmapEffectsType
C# 
[FlagsAttribute()]
public enum NoiseLayoutBitmapEffectsType : Enum 
Managed Extensions for C++ 
[FlagsAttribute()]
__value public enum NoiseLayoutBitmapEffectsType : public Enum 
C++/CLI 
[FlagsAttribute()]
public enum class NoiseLayoutBitmapEffectsType : public Enum 
XAML Attributes Usage 

<object property=EnumerationValue .../>

Members

MemberDescription
PF_Pure Produce noise as a new image.
PF_Combine Combine the noise and the image pixels using the Opacity value.
PF_Difference Apply the difference between the noise and the image pixels.
PF_Circle Lay out the noise in concentric circles. Set the center for the circle using xCircle and yCircle.
PF_Line Lay out the noise in lines at a 45 degree angle.
PF_Random Lay out the noise randomly.

Remarks

You can use a bitwise OR (|) to specify one flag from each group.
GroupFlags
Flags that indicate how to apply the effectPF_Pure, PF_Combine, PF_Difference
Flags that indicate which layout pattern to use for the noisePF_Circle, PF_Line, PF_Random

Inheritance Hierarchy

System.Object
   System.ValueType
      System.Enum
         Leadtools.Windows.Media.Effects.SpecialEffects.NoiseLayoutBitmapEffectsType

Requirements

Target Platforms: Microsoft .NET Framework 3.0, Windows XP, Windows Vista, and Windows Server 2003

See Also