Manually adds a new segment to a specific stripe and sets the segment information.
#include "ltwrappr.h"
L_INT LSegment::MrcCreateNewSegment(pBitmap, pSegment)
Pointer to an LBitmapBase object that references the bitmap in which the segment will be created.
Pointer to the SEGMENTDATA structure that contains the segment information.
| Value | Meaning |
|---|---|
| >= 0 | Index of the newly added segment. |
| < 1 | An error occurred. Refer to Return Codes. |
Use this function to manually add a new segment using the coordinates and type specified in pSegment.
Call the LSegment::MrcStartBitmapSegmentation function before using any of the segmentation functions. When the LSegment class object is no longer needed, free it by calling the LSegment::MrcStopBitmapSegmentation function.
The following example illustrates the use of LSegment::MrcCreateNewSegment in performing manual segmentation.
L_INT LSegment__MrcCreateNewSegmentExample(LBitmapBase & Bitmap){LSegment Segment;SEGMENTDATA SegData;L_INT nRet;// Initialize the segmentation processnRet = Segment.MrcStartBitmapSegmentation(&Bitmap,RGB(255, 255, 255),RGB(0, 0, 0));if(nRet != SUCCESS)return nRet;SegData.uStructSize = sizeof(SEGMENTDATA);SegData.rcBitmapSeg.left = 20;SegData.rcBitmapSeg.top = 20;SegData.rcBitmapSeg.right = 60;SegData.rcBitmapSeg.bottom = 60;SegData.uType = SEGTYPE_PICTURE;// Add a segment to the stripe just setnRet = Segment.MrcCreateNewSegment(&Bitmap, &SegData);if(nRet < 1)return nRet;// Clean upnRet = Segment.MrcStopBitmapSegmentation();if(nRet != SUCCESS)return nRet;return SUCCESS;}