TrebleRange Property

Summary
Gets the treble equalization range for the audio input.
Syntax
C#
C++/CLI
public double TrebleRange { get; } 
public: 
property double TrebleRange { 
   double get(); 
} 

Property Value

A value that represents the range of treble equalization for the audio input.

Remarks

This value is the absolute value of the limits. For example, a value of 1.0 means that the range is from -1.0 to 1.0.For more information, refer to the Microsoft documentation for IAMAudioInputMixer.get_TrebleRange.

Example
C#
using Leadtools; 
using Leadtools.Multimedia; 
using LeadtoolsMultimediaExamples.Fixtures; 
 
 
public bool _result = false; 
public CaptureCtrlForm _form = new CaptureCtrlForm(); 
 
public void AudioInputsExample() 
{ 
   string txtInfo = string.Empty; 
 
   // reference the capture control 
   CaptureCtrl capturectrl = _form.CaptureCtrl; 
 
   // select an audio device. use your device's name here instead of USB 
   if (capturectrl.AudioDevices["USB"] == null) 
      throw new Exception("No USB audio device available"); 
 
   capturectrl.AudioDevices["USB"].Selected = true; 
 
   // get the audio inputs object 
   AudioInputs audioinputs = capturectrl.AudioInputs; 
 
   try 
   { 
      // get the master values 
      txtInfo = string.Format("Enable state {0}\n" + 
                              "Loudness state {1}\n" + 
                              "Mixlevel value {2}\n" + 
                              "Mono state {3}\n" + 
                              "Pan value {4}\n" + 
                              "Bass value {5}\n" + 
                              "Bass range value {6}\n" + 
                              "Treble value {7}\n" + 
                              "Treble range value {8}\n\n" + 
                              "Are these values correct?", 
      audioinputs.Enable, audioinputs.Loudness, audioinputs.MixLevel.ToString(), audioinputs.Mono, 
      audioinputs.Pan.ToString(), audioinputs.Bass, audioinputs.BassRange, audioinputs.Treble, audioinputs.TrebleRange); 
 
      // display the named audio input properties 
      _result = (MessageBox.Show(_form, txtInfo, "Test Verify", MessageBoxButtons.YesNo) == DialogResult.Yes); 
   } 
   catch (Exception) 
   { 
      _result = false; 
   } 
 
   // we'll loop on the state and pump messages for this example. 
   // but you should not need to if running from a Windows Forms application. 
   while (capturectrl.State == CaptureState.Running) 
      Application.DoEvents(); 
} 
Requirements

Target Platforms

Help Version 22.0.2022.12.7
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Leadtools.Multimedia Assembly

Products | Support | Contact Us | Intellectual Property Notices
© 1991-2023 LEAD Technologies, Inc. All Rights Reserved.