VideoProcessors Property

Summary
Gets the registered video processors collection object.
Syntax
C#
C++/CLI
public VideoProcessors VideoProcessors { get; } 
public: 
property VideoProcessors^ VideoProcessors { 
   VideoProcessors^ get(); 
} 

Property Value

A VideoProcessors collection object representing the available video processors.

Remarks

Gets the Processors collection object, containing registered video processors. This VideoProcessors object is used to enumerate the available video and audio processing transforms.

Example
C#
using Leadtools; 
using Leadtools.MediaFoundation; 
using LeadtoolsMediaFoundationExamples.Fixtures; 
 
 
public bool _result = false; 
public PlayCtrlForm _form = new PlayCtrlForm(); 
 
public void ProcessorsExample() 
{ 
   // reference the convert control 
   PlayCtrl playctrl = _form.PlayCtrl; 
 
   // input and output files 
   string inFile = Path.Combine(LEAD_VARS.MediaDir, "ConvertCtrl_Source.avi"); 
 
   try 
   { 
      // disable auto start 
      playctrl.AutoStart = false; 
 
      // set the event handler for state changes 
      playctrl.StateChanged += new StateChangedEventHandler(PlayCtrl_StateChanged); 
      // set source file 
      playctrl.SourceFile = inFile; 
 
      // if we have a video stream 
      if ((playctrl.AllowedStreams & StreamFormatType.Video) == StreamFormatType.Video) 
      { 
         // add the first video processor for playback 
         playctrl.SelectedVideoProcessors.Add(playctrl.VideoProcessors[0]); 
         Processor vproc = playctrl.SelectedVideoProcessors[0]; 
 
         // set the video processor properties 
         if (vproc.HasDialog(ProcessorDlg.Properties)) 
            vproc.ShowDialog(ProcessorDlg.Properties, _form); 
      } 
 
      // if we have an audio stream 
      if ((playctrl.AllowedStreams & StreamFormatType.Audio) == StreamFormatType.Audio) 
      { 
         // add the first audio processor for playback 
         playctrl.SelectedAudioProcessors.Add(playctrl.AudioProcessors[0]); 
         Processor aproc = playctrl.SelectedAudioProcessors[0]; 
 
         // set the audio processor properties 
         if (aproc.HasDialog(ProcessorDlg.Properties)) 
            aproc.ShowDialog(ProcessorDlg.Properties, _form); 
      } 
 
      // start the playback now 
      playctrl.Run(); 
 
      // we'll loop on the state and pump messages for this example. 
      // but you should not need to if running from a Windows Forms application. 
      while (playctrl.State == PlayState.Running) 
         Application.DoEvents(); 
   } 
   catch (Exception) 
   { 
      _result = false; 
   } 
} 
 
void PlayCtrl_StateChanged(object sender, StateChangedEventArgs e) 
{ 
   // set the result to what we expect 
   _result = (e.lastState == PlayState.Running && e.state == PlayState.Stopped); 
} 
 
static class LEAD_VARS 
{ 
   public const string MediaDir = @"C:\LEADTOOLS22\Media"; 
} 
Requirements

Target Platforms

Help Version 22.0.2022.12.7
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© 1991-2023 LEAD Technologies, Inc. All Rights Reserved.

Leadtools.MediaFoundation Assembly

Products | Support | Contact Us | Intellectual Property Notices
© 1991-2023 LEAD Technologies, Inc. All Rights Reserved.