[EditorAttribute(System.Type, System.Type)]public AudioProcessors SelectedAudioProcessors { get; }
public:property AudioProcessors^ SelectedAudioProcessors {AudioProcessors^ get();}
An AudioProcessors object representing the audio processors collection.
Use the AudioProcessors object to build a list of audio processing transforms to use during playback. See the AudioProcessors object for more details on audio processors collections.
using Leadtools;using Leadtools.MediaFoundation;using LeadtoolsMediaFoundationExamples.Fixtures;public bool _result = false;public PlayCtrlForm _form = new PlayCtrlForm();public void ProcessorsExample(){// reference the convert controlPlayCtrl playctrl = _form.PlayCtrl;// input and output filesstring inFile = Path.Combine(LEAD_VARS.MediaDir, "ConvertCtrl_Source.avi");try{// disable auto startplayctrl.AutoStart = false;// set the event handler for state changesplayctrl.StateChanged += new StateChangedEventHandler(PlayCtrl_StateChanged);// set source fileplayctrl.SourceFile = inFile;// if we have a video streamif ((playctrl.AllowedStreams & StreamFormatType.Video) == StreamFormatType.Video){// add the first video processor for playbackplayctrl.SelectedVideoProcessors.Add(playctrl.VideoProcessors[0]);Processor vproc = playctrl.SelectedVideoProcessors[0];// set the video processor propertiesif (vproc.HasDialog(ProcessorDlg.Properties))vproc.ShowDialog(ProcessorDlg.Properties, _form);}// if we have an audio streamif ((playctrl.AllowedStreams & StreamFormatType.Audio) == StreamFormatType.Audio){// add the first audio processor for playbackplayctrl.SelectedAudioProcessors.Add(playctrl.AudioProcessors[0]);Processor aproc = playctrl.SelectedAudioProcessors[0];// set the audio processor propertiesif (aproc.HasDialog(ProcessorDlg.Properties))aproc.ShowDialog(ProcessorDlg.Properties, _form);}// start the playback nowplayctrl.Run();// we'll loop on the state and pump messages for this example.// but you should not need to if running from a Windows Forms application.while (playctrl.State == PlayState.Running)Application.DoEvents();}catch (Exception){_result = false;}}void PlayCtrl_StateChanged(object sender, StateChangedEventArgs e){// set the result to what we expect_result = (e.lastState == PlayState.Running && e.state == PlayState.Stopped);}static class LEAD_VARS{public const string MediaDir = @"C:\LEADTOOLS22\Media";}
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