Start with the project you created in Implementing the Paint Automation Initializing, Creating and Freeing.
Add the following declaration to the WndProc function:
static pCONTAINERHANDLE pContainer ; Add the following code to the WndProc function after the ReleaseDC statement in the ID_FILE_OPEN of the WM_COMMAND message:
{//AUTOMATION CONTAINER STUFFCONTAINERPAINTDATA PaintData;{//REMOVE THE OLD CONTAINER (IF ANY)if (SUCCESS == L_ContainerIsValid(pContainer)){L_AutRemoveContainer(pAutomation, pContainer);L_ContainerFree(pContainer);}}//REMOVE THE OLD CONTAINER (IF ANY)PaintData.pBitmap = &hBitmap;PaintData.hRestrictionPalette = hPalette;L_ContainerInit(&pContainer);L_ContainerCreate(pContainer, hWnd);L_AutAddContainer(pAutomation, pContainer, &PaintData);}//AUTOMATION CONTAINER STUFF
Add the following code before the L_AutFree function call in the WndProc function in the WM_DESTROY message:
if ( SUCCESS == L_ContainerIsValid ( pContainer ) ){L_AutRemoveContainer ( pAutomation, pContainer ) ;L_ContainerFree ( pContainer ) ;}
Add the following declaration to the WndProc function:
VECTORPOINT vptScalarNum, vptScalarDen ; Add the following lines before the OnSize function call in the "case WM_SIZE:" in the WndProc function:
if ( SUCCESS == L_ContainerIsValid ( pContainer ) ){L_ContainerGetScalar ( pContainer, &vptScalarNum, &vptScalarDen ) ;nScalarNum = ( L_INT ) vptScalarNum.x ;nScalarDen = ( L_INT ) vptScalarDen.x ;}
Add the following container function call after the OnSize function call in the "case WM_SIZE:" in the WndProc function:
L_ContainerSetOffset ( pContainer, - rcView.left, - rcView.top, 0 ) ; Add the following container function call after the OnHScroll function call in the "case WM_HSCROLL:" in the WndProc function:
L_ContainerSetOffset ( pContainer, - rcView.left, - rcView.top, 0 ) ; Add the following container function call after the OnVScroll function call in the "case WM_VSCROLL:" in the WndProc function:
L_ContainerSetOffset ( pContainer, - rcView.left, - rcView.top, 0 ) ; Compile and run the project by selecting Build->Execute tutorial.exe from the menu.