IltmfPlay::GetPreferredMediaSourceHandler

#include "ltmf.h"

C Syntax

HRESULT IltmfPlay_GetPreferredMediaSourceHandler(pPlay, MediaSourceHandlerType, pVal)

C++ Syntax

HRESULT GetPreferredMediaSourceHandler(MediaSourceHandlerType, pVal)

IltmfPlay *pPlay;

pointer to an interface

long MediaSourceHandlerType

value to a media source handler type

BSTR *pVal;

pointer to a string

Retrieves the preferred media source handler's GUID set using IltmfPlay::SetPreferredMediaSourceHandler.

Parameter

Description

pPlay

Pointer to an IltmfPlay interface.

MediaSourceHandlerType

Value that indicates the media source handler type. For a list of possible values, refer to ltmfPlay_PreferredMediaSourceHandler Constants.

pVal

Pointer to a string to be updated with the media source handler's GUID. For a list of possible values, refer to ltmfMediaSourceHandler Constants.

Returns

S_OK

The function was successful.

<> S_OK

An error occurred. Refer to the Error Codes or the HRESULT error codes in the MediaFoundation documentation.

Comments

This method can be used to determine whether a preferred media source handler has been set by IltmfPlay::SetPreferredMediaSourceHandler. It will return NULL (if no preferred filter has been set) or a GUID indicating the preferred media source handler.

This GUID uniquely identifies the media source handler. Every media format has a registered media source handler(s) who are responsible of creating a media source for this media type.

For example, the GUID for the LEAD MPEG2 Transport Media Source Handler is:

EFE626C3-0A2C-49FA-8A01-3768B559B6DA

If the method succeeds, the caller must free the returned string by calling the SysFreeString function.

A list of display names for common LEAD filters can be found in ltmfMediaSourceHandler Constants.

Please see IltmfPlay::SetPreferredMediaSourceHandler for more information on media source handler GUID.

Required DLLs and Libraries

LTMF

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Win32, x64

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