The ltmfPlay object implements the GetSubObject function so you can access Media Foundation specific objects directly.
Suppose for example, you wanted to access to the ltmfPlay object's video processor in order to get its attribute store.
In C++, you would do the following:
IltmfPlay *pPlay; // initialized elsewhereHRESULT hr;IUnknown *pUnk;IMFTransform *pTransform;// call the play object to retrieve the FilterGraphhr = m_player->GetSubObject(ltmfPlay_Object_SelVideoProcessor, &pUnk);if (SUCCEEDED(hr)){// retrieve the IMFTransform interfacehr = pUnk->QueryInterface(IID_IMFTransform, (void**)&pTransform);if (SUCCEEDED(hr)){// get the attribute storeIMFAttributes *pAttributes = NULL;pTransform->GetAttributes(&pAttributes);// do what you want with the attribute storepAttributes->Release();pTransform->Release();}pUnk->Release();}
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