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RasterImageAnimatorState Enumeration

Summary
The RasterImageAnimator state.
Syntax
C#
Objective-C
C++/CLI
Python
public enum RasterImageAnimatorState 
typedef NS_ENUM(NSInteger, LTRasterImageAnimatorState) { 
 LTRasterImageAnimatorStatePreClear = 0x0000,  
 LTRasterImageAnimatorStatePostClear = 0x0001,  
 LTRasterImageAnimatorStatePreRender = 0x0002,  
 LTRasterImageAnimatorStateRender = 0x0003,  
 LTRasterImageAnimatorStatePostRender = 0x0004,  
 LTRasterImageAnimatorStateWaitInput = 0x0005,  
 LTRasterImageAnimatorStateWaitDelay = 0x0006,  
 LTRasterImageAnimatorStateWaitInputDelay = 0x0007,  
 LTRasterImageAnimatorStatePreDispose = 0x0008,  
 LTRasterImageAnimatorStatePostDispose = 0x0009,  
 LTRasterImageAnimatorStateEnd = 0x000A 
}; 
public enum class RasterImageAnimatorState   
class RasterImageAnimatorState(Enum): 
   PreClear = 0 
   PostClear = 1 
   PreRender = 2 
   Render = 3 
   PostRender = 4 
   WaitInput = 5 
   WaitDelay = 6 
   WaitInputDelay = 7 
   PreDispose = 8 
   PostDispose = 9 
   End = 10 
Members
ValueMemberDescription
0PreClear The initial state of the animation (index = -1). The target image will be cleared to the RasterImage.AnimationBackground color of the current frame on the next call
1PostClear Indicates that the target image has been cleared
2PreRender Indicates that the current frame will be rendered to the target image on the next call
3Render Indicates that a frame has been rendered to the target image
4PostRender Indicates that a frame is in the midst of being rendered to the target image
5WaitInput Indicates that the animation engine is waiting for user input before moving on to PreDispose
6WaitDelay Indicates that the animation engine is waiting for a delayed time before moving on to PreDispose
7WaitInputDelay Indicates that the animation engine is waiting for user input and a delayed time before moving on to PreDispose
8PreDispose Indicates that the current frame will be disposed of on the next call
9PostDispose Indicates that the current frame has been disposed of. The index is incremented after processing this state
10End Indicates that the animation is past the last frame in the list (index = number of frames or pages). The animator will loop to index = 0 on the next call with the state set to PreRender
Remarks

This enumeration is used as the state of the RasterImageAnimator. It is used as the value of the RasterImageAnimator.State property and the return value of the RasterImageAnimator.Process method.

Example
C#
using Leadtools; 
using Leadtools.Codecs; 
using Leadtools.ImageProcessing; 
using Leadtools.Drawing; 
 
 
public void RasterImageAnimatorExample(Panel panel) 
{ 
	// Initialize the RasterCodecs object 
	RasterCodecs codecs = new RasterCodecs(); 
 
	// When loading the animated GIF file, we have two means to load all pages into memory 
	// Option 1: Set the Load All Pages to true, then specify just the filename 
	string fileName = Path.Combine(LEAD_VARS.ImagesDir, "Eye.gif"); 
	codecs.Options.Load.AllPages = true; 
	RasterImage animatedImage = codecs.Load(fileName); 
 
	// Option 2: Specify which pages to load, -1 means all pages 
	// Load the animated GIF file  
	//RasterImage animatedImage = codecs.Load(filename, 0, CodecsLoadByteOrder.Bgr, 1, -1) 
 
	// Create the target image, we want it to be in the animated image size 
	RasterImage targetImage = new RasterImage( 
	   RasterMemoryFlags.Conventional, 
	   animatedImage.AnimationGlobalSize.Width, 
	   animatedImage.AnimationGlobalSize.Height, 
	   animatedImage.BitsPerPixel, 
	   animatedImage.Order, 
	   animatedImage.ViewPerspective, 
	   null, 
	   IntPtr.Zero, 
	   0); 
 
	// Copy the palette from the animated image to this newly created image 
	animatedImage.CopyPaletteTo(targetImage); 
 
	// Create the RasterImageAnimator object 
	RasterImageAnimator animator = new RasterImageAnimator(targetImage, animatedImage); 
 
	// Animate it 
 
	// Use GDI+ paint engine to support transparent colors 
	RasterPaintProperties props = RasterPaintProperties.Default; 
	props.PaintEngine = RasterPaintEngine.GdiPlus; 
 
	Graphics g = panel.CreateGraphics(); 
 
	RasterImageAnimatorState state; 
	do 
	{ 
		LeadRect srcRect = new LeadRect(0, 0, targetImage.ImageWidth, targetImage.ImageHeight); 
		LeadRect updateRect; 
		LeadRect destRect; 
 
		state = animator.Process(); 
 
		switch (state) 
		{ 
			case RasterImageAnimatorState.WaitDelay: 
			case RasterImageAnimatorState.WaitInputDelay: 
			case RasterImageAnimatorState.Render: 
				// Continue processing 
				break; 
 
			case RasterImageAnimatorState.WaitInput: 
				// In case the animated image has the "wait for user input" flags, 
				// cancel the waiting 
				animator.CancelWait(); 
				break; 
 
			case RasterImageAnimatorState.PostClear: 
			case RasterImageAnimatorState.PostRender: 
				// Get the area in the target image that has changed 
				updateRect = animator.GetUpdateRectangle(true); 
 
				// Paint it 
				destRect = new LeadRect(0, 0, targetImage.ImageWidth, targetImage.ImageHeight); 
 
				RasterImagePainter.Paint(targetImage, g, srcRect, updateRect, destRect, destRect, props); 
				break; 
 
			default: 
				break; 
		} 
	} 
	while (state != RasterImageAnimatorState.End); 
 
	g.Dispose(); 
 
	animator.Dispose(); 
 
	targetImage.Dispose(); 
	animatedImage.Dispose(); 
 
	codecs.Dispose(); 
} 
 
static class LEAD_VARS 
{ 
   public const string ImagesDir = @"C:\LEADTOOLS22\Resources\Images"; 
} 
Requirements

Target Platforms

Help Version 22.0.2023.5.16
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Leadtools Assembly

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© 1991-2023 LEAD Technologies, Inc. All Rights Reserved.