Creating a Region

The LEADTOOLS LRasterPaint class provides the following functions for creating a region:








These functions require:

These functions will create regions based on the current region properties. To determine the current region properties, call LRasterPaint::GetProperty. To set or change the current region properties, call LRasterPaint::SetProperty. For more information on the region properties, refer to the PAINTREGION structure.

The resulting region can be scaled or translated with the LRasterPaint::RegionScale or LRasterPaint::RegionTranslate functions.

Before creating a region, set the DigitalPaint metrics using the LRasterPaint::SetMetrics function.

The following example creates a rectangular region using the current region properties and the current transformations. It assumes the Digitalpaint class object has been initialized and the window handle is valid:

/* Get the device context */   
hDC = GetDC ( hWnd ) ;   
/* Set the coordinates with respect to the DC dimensions*/   
SetRect ( &rcRegion, 10, 10, 100, 100 ) ;   
/* Use the current region properties and the current painting    
transformations to create a rectangular region  */   
// Assume Paint was constructed from LRasterPaint class   
Paint.RegionRect ( hDC, &rcRegion, &hRgn ) ; 

Help Version 21.0.2021.4.7
Products | Support | Contact Us | Intellectual Property Notices
© 1991-2021 LEAD Technologies, Inc. All Rights Reserved.

LEADTOOLS DigitalPaint C++ Class Library Help