public bool HasDialog(ProcessorDlg Dialog)
public:bool HasDialog(ProcessorDlg Dialog)
Dialog
A ProcessorDlg value that specifies which dialog's availability is being queried.
true if the specified property's dialog is available; false, otherwise
Indicates whether the specified property's dialog is available.
using Leadtools;using Leadtools.Multimedia;using LeadtoolsMultimediaExamples.Fixtures;public bool _result = false;public PlayCtrlForm _form = new PlayCtrlForm();public void HasDialogExample(){// reference the play controlPlayCtrl playctrl = _form.PlayCtrl;// EFX dizzy video processorProcessor processor = playctrl.VideoProcessors.EFXDizzy;string processorName = processor.Name;string processorFriendlyName = processor.FriendlyName;// input filestring inFile = Path.Combine(LEAD_VARS.MediaDir, "PlayCtrl_ShortSource.avi");try{// set form title to friendly name_form.Text = processorFriendlyName;// turn off auto startplayctrl.AutoStart = false;// set the source fileplayctrl.SourceFile = inFile;// add a video processor using unique nameint selectedProcessorIndex = playctrl.VideoProcessors.IndexOf(processorName);Processor selectedProcessor = playctrl.VideoProcessors[selectedProcessorIndex];playctrl.SelectedVideoProcessors.Add(selectedProcessor);// The HasDialog method tells us that the object// can display the desired dialog.// check to see if the processor dialog can be displayedif (playctrl.SelectedVideoProcessors.EFXDizzy.HasDialog(ProcessorDlg.Properties)){// now show it to change some settingsplayctrl.SelectedVideoProcessors.EFXDizzy.ShowDialog(ProcessorDlg.Properties, _form);_result = true;}// start the playbackplayctrl.Run();// we'll loop on the state and pump messages for this example.// but you should not need to if running from a Windows Forms application.while (playctrl.State == PlayState.Running)Application.DoEvents();}catch (Exception){_result = false;}}static class LEAD_VARS{public const string MediaDir = @"C:\LEADTOOLS23\Media";}
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